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<H1>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 4 Jun 1999 13:59:20 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Fri, 4 Jun 1999, Caliban Tiresias Darklock wrote:

&gt; On 01:22 AM 6/3/99 -0700, I personally witnessed Matthew Mihaly jumping up
&gt; to say:
&gt; &gt;
&gt; &gt;How many of you actually enjoy playing your games,
&gt; &gt; or even playing a significant aspect of yours? *raises his hand* 
&gt; 
&gt; *waving hands frantically* 

Cool. It strikes me as odd that most mud admins I've talked to don't like
their games well enough to actually play them themselves. Although, if
it's mainly a go-out-and-bash monsters type of thing, I can understand, as
they already know all the areas so there is no excitement in exploration.

&gt; &gt;I'm not trying to brag. I'm
&gt; &gt;fully confident of the quality of my combat system, because frankly I
&gt; &gt;_love_ fighting in Achaea. It is not a game. it is a sport. 
&gt; 
&gt; Well, see, I don't like sports. They strike me as rather pointless and
&gt; boring. That's why I spent so much time on my computer to begin with; all
&gt; the other kids wanted to play football and basketball and baseball and all
&gt; these team-oriented things. 

Sports aren't any more pointless than muds if you enjoy them (you clearly
do not). Anything you enjoy is worth a lot, imho. 

&gt; 
&gt; &gt;Sorry if this sounds self-promoting. It's not meant to be. 
&gt; 
&gt; It should be. If you're not proud of what you're building, why build it?
&gt; Self-promote all to hell, my friend! Be proud! Be vocal! Sure, I don't
&gt; think *I'd* like it, but I can appreciate your pride in it! Hell, you
&gt; probably think the same thing about my stuff! :)

Ok. Ra ra ra Achaea!

&gt; 
&gt; &gt;I just hear most of the
&gt; &gt;posters here talking as if certain things are a given (like player vs.
&gt; &gt;player combat being crap), and frankly outside of Achaea and Avalon, I have
&gt; &gt;never seen a combat system that even compares in terms of the rush.
&gt; 
&gt; I always find that combat systems are more tedium than excitement. I prefer
&gt; to go for suspense. And I haven't even *mentioned* the availability of SHIP
&gt; defenses... you think taking a *sector* is tough? Heh. Heh heh heh heh.
&gt; Dead man switches, trap door retreats, device bay missiles, device
&gt; chameleons, homing signal jammers, surveillance feedback emitters... and my
&gt; personal favorite, EXPLOSIVE SHIP DECOYS! BWAHAHAHAHAHA! 

Well again, I think the reason is probably because you've never played
muds with good combat systems. On 99% of muds (at least the ones that I
have heard of or played), combat IS tedium.

--matt




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
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<LI><STRONG><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00522" HREF="msg00522.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Sat 05 Jun 1999, 03:10 GMT
<UL>
<LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:47 GMT
<LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Mon 07 Jun 1999, 03:30 GMT
</LI>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 04 Jun 1999, 09:41 GMT
<UL>
<LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 21:23 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00457" HREF="msg00457.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 03 Jun 1999, 16:00 GMT
<UL>
<LI><strong><A NAME="00465" HREF="msg00465.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Thu 03 Jun 1999, 21:40 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00456" HREF="msg00456.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 03 Jun 1999, 16:00 GMT
</LI>
</ul>
<LI><strong><A NAME="00451" HREF="msg00451.html">RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 03 Jun 1999, 14:22 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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