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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 09 Jun 1999 16:37:58 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Matthew Mihaly wrote:
&gt; 
&gt; On Tue, 8 Jun 1999, Greg Miller wrote:
&gt; &gt; Speaking of which, I assume everyone's heard about the AOL lawsuit...
&gt; &gt; Are you worried about being sued (assuming the credits aren't worth
&gt; &gt; minimum wage, I'd have to worry about the fallout, at least for those of
&gt; &gt; us accepting money and operating inside the US)?
&gt; 
&gt; I haven't actually. Could you elaborate? That's potentially fairly serious
&gt; for a number of pay games if I understand the gist of what you are saying.
&gt; (Achaea, Simutronics, and Avalon, at least, all have people doing 'work'
&gt; who don't get paid the equivalent of minimum wage).

Basically, some AOL guides who were unpaid volunteers became disgruntled
with AOL as a whole and filed a class action suit on the grounds that
all non-profit organizations are required to pay minimum wage. For a
game, you could argue that whatever they're doing is for their own
enjoyment, but if you give any compensation to them, that would probably
look like work to a court. I found it highly alarming since, at the
least, I planned to accept donations without getting nonprofit status.

&gt; particularly large game (I'm not sure how easy it would be to influence
&gt; this sort of thing with 1000 people on at once).

Since you raise the subject, how many do you typically have these days?
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<li><strong><A NAME="00652" HREF="msg00652.html">Re: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00576" HREF="msg00576.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Mon 07 Jun 1999, 18:44 GMT
</LI>
<LI><strong><A NAME="00583" HREF="msg00583.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Mon 07 Jun 1999, 20:07 GMT
<UL>
<LI><strong><A NAME="00599" HREF="msg00599.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 08 Jun 1999, 14:53 GMT
<UL>
<LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 08 Jun 1999, 22:17 GMT
<UL>
<LI><strong><A NAME="00642" HREF="msg00642.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 22:35 GMT
<LI><strong><A NAME="00652" HREF="msg00652.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 00:14 GMT
<LI><strong><A NAME="00659" HREF="msg00659.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 02:56 GMT
<LI><strong><A NAME="00682" HREF="msg00682.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:14 GMT
<LI><strong><A NAME="00706" HREF="msg00706.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Thu 10 Jun 1999, 17:31 GMT
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