1999Q2/
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<H1>Re: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game Economies </LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 09 Jun 1999 20:49:40 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 08:13 PM 6/9/99 -0700, I personally witnessed J C Lawrence jumping up to
say:
&gt;
&gt;XScreenSaver has a module called "attraction".  Run it.  The
&gt;mechanics are extremely simple and quite obvious to the eye.  Now
&gt;consider that eacy ball is in fact a system value or state in your
&gt;game and that your screen is a two-dimenional graph (with
&gt;appropriately valued axis for each ball).  All of a sudden, with
&gt;very simple mechanics you have rather interesting behaviours for
&gt;little expense.

Based purely on this description, this is just the sort of thing I'm
looking at with UU. The existing economy is excessively simple, excessively
predictable, *if* you pay close attention to it. A little observation will
teach you what everything "should" cost in the game and whether 18 credits
a ton for water is a high price or a low one. But it's a really effective
*illusion* of a complex economy; it just fudges the idea of supply and
demand to make it appear that things are complicated when in fact there's
just a random fluctuation on a set of very simple calculations. A bunch of
theoretical calculations are lumped together into a final answer, which is
rapidly calculated based on available variables, and then I just go "umm,
well, okay, it's not always going to be PERFECT, so let's give it... say, a
ten percent skew in one direction or the other". I like the elegance of
this approach. I'm trying to extend it to other things... yeah, I know, the
magic is sort of gone now, isn't it? ;)

-----
| Caliban Tiresias Darklock            caliban#darklock,com 
| Darklock Communications          <A  HREF="http://www.darklock.com/">http://www.darklock.com/</A> 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 


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<li><strong><A NAME="00681" HREF="msg00681.html">Re: [MUD-Dev] Game Economies</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<LI><STRONG><A NAME="00662" HREF="msg00662.html">Re: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#varesearch,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00696" HREF="msg00696.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 10 Jun 1999, 15:27 GMT
</LI>
<LI><strong><A NAME="00831" HREF="msg00831.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Thu 17 Jun 1999, 15:38 GMT
<UL>
<LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 18 Jun 1999, 20:42 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00662" HREF="msg00662.html">Re: [MUD-Dev] Game Economies</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 03:13 GMT
<UL>
<LI><strong><A NAME="00669" HREF="msg00669.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 03:55 GMT
<UL>
<LI><strong><A NAME="00681" HREF="msg00681.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:14 GMT
<UL>
<LI><strong><A NAME="00684" HREF="msg00684.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 07:09 GMT
</LI>
<LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Game Economies</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 02:29 GMT
<UL>
<LI><strong><A NAME="00754" HREF="msg00754.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 15:24 GMT
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