<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing) --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Sun, 6 Jun 1999 12:22:30 -0700 --> <!--X-Message-Id: Pine.BSF.4.10.9906061147150.17220-100000#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 37585781.3719A630@classic-games.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00545.html">Previous</a> | <a href="msg00547.html">Next</a> ] Thread: [ <a href="msg00520.html">Previous</a> | <a href="msg00522.html">Next</a> ] Index: [ <A HREF="author.html#00546">Author</A> | <A HREF="#00546">Date</A> | <A HREF="thread.html#00546">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Sun, 6 Jun 1999 11:51:35 -0700 (PDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 4 Jun 1999, Greg Miller wrote: > Matthew Mihaly wrote: > > > > On Fri, 4 Jun 1999, Greg Miller wrote: > > > slow down combat. Both approaches have advantages and disadvantages, but > > > your simply wrote off the alternative approach as being wrong. Question: > > > why are you on this mailing list, if that's your approach to design? > > > > Because reducing the damage/healing numbers sucks. It means that someone > > can just hit (as an example), their DRINK HEALTH button over and over as > > quickly as possible in order to heal themselves to full essentially > > instantly. > > That suggests that you value reflexes and fast links. I'd rather favor > player skill, myself. Further, the problem you mention is easily dealt > with, since I don't see any good reason off the top of my head why heals > shouldn't be heavy and/or expensive, thus making it extremely > inefficient to just spam heal. Well, it is true that a good link is required to fight properly. Furthermore, fast reflexes are definitely required. There is a huge amount of player skill involved, however, as demonstrated by the fact that a good combatant will, barring a lag attack, win 99% of the time against an unskilled opponent who has the same equipment and access to the same abilities. A couple of us are good enough to take on any two similar players and still win. > > > > > I'm on this list because it's the only place I've ever seen where there is > > intelligent, high-minded discussion of muds. There's a little too much of > > the coding side of things for me (mainly because I don't understand half > > of it, not being much of a coder), but it's still a great list. I wrote > > off the alternative approach you mentioned years ago. It's not as if I was > > never exposed to it. It's also not WRONG. It is, however, wrong for the > > type of combat system that Achaea is into. > > What I'm getting at is that you seem to be more interested in getting us > to admire Achaea than you are in figuring out (with our help) how to > improve Achaea. Improving our muds is the main point of this list, as I > understand it. No, what I was trying to do was get you to understand the fundamentals of our combat system. Until you do that, frankly, any advice you offer me on it is useless. It is very much a 'system' in the same way that the engine of a car is a system. Until you understand the fundamentals of an internal combustion engine, making suggestions on how to improve it is rather a waste of time. The main reason I opened a combat discussion has nothing to do with trying to brag about Achaea, etc. I know my combat system does what I intended it to do very well. What I'm trying to do is, without sounding arrogant, open your minds as to combat. Aside from a couple people, most list members seem to have very narrow ideas of what combat can be. I'm just trying to illustrate an example of combat that you probably haven't seen before, and which works very well. --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00516" HREF="msg00516.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG> <UL><LI><EM>From:</EM> Greg Miller <gmiller#classic-games,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00545.html">Re: [MUD-Dev] Game Economies</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00547.html">Re: [MUD-Dev] Pay Muds & Free Muds - working together, or againsteach other?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00520.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00522.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00546"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00546"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00484" HREF="msg00484.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 04 Jun 1999, 15:41 GMT <UL> <LI><strong><A NAME="00497" HREF="msg00497.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 21:24 GMT <UL> <LI><strong><A NAME="00516" HREF="msg00516.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 01:28 GMT <UL> <LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 05 Jun 1999, 03:02 GMT </LI> <LI><strong><A NAME="00546" HREF="msg00546.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:22 GMT </LI> </UL> </LI> <LI><strong><A NAME="00522" HREF="msg00522.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Sat 05 Jun 1999, 03:10 GMT <UL> <LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:47 GMT <LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Mon 07 Jun 1999, 03:30 GMT </LI> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 04 Jun 1999, 09:41 GMT </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>