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<H1>Re: [MUD-Dev] Containing automation?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Containing automation?</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 19 Jul 1999 18:39:56 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Matthew Mihaly wrote:
&gt; The problem with this is that you've set the bar too low. All you're doing
&gt; is giving advantages to people who can use zmud with any level of
&gt; sophistication. What you need to do is put the bar so high that it is not
&gt; feasible for any user to automate it. Otherwise you're just forcing people
&gt; to use triggers if they want to compete with those who do use triggers.

The problem here is that you still tend to end up leaving it amenable to
partial automation. A full game-playing bot isn't the only potentially
problematic form of automation.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



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<li><strong><A NAME="00945" HREF="msg00945.html">Re: [MUD-Dev] Containing automation?</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00954" HREF="msg00954.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 20 Jul 1999, 20:32 GMT
<UL>
<LI><strong><A NAME="00960" HREF="msg00960.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 20 Jul 1999, 22:27 GMT
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<LI><strong><A NAME="00936" HREF="msg00936.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Mon 19 Jul 1999, 22:18 GMT
<UL>
<LI><strong><A NAME="00938" HREF="msg00938.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 19 Jul 1999, 22:53 GMT
<UL>
<LI><strong><A NAME="00943" HREF="msg00943.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 20 Jul 1999, 00:26 GMT
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<LI><strong><A NAME="00945" HREF="msg00945.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 20 Jul 1999, 17:08 GMT
<UL>
<LI><strong><A NAME="00950" HREF="msg00950.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Tue 20 Jul 1999, 18:57 GMT
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<LI><strong><A NAME="00959" HREF="msg00959.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 20 Jul 1999, 20:33 GMT
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<LI><strong><A NAME="00957" HREF="msg00957.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Tue 20 Jul 1999, 20:33 GMT
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