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<H1>Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 09 Jun 1999 17:42:09 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Katrina McClelan wrote:
&gt; that will tend towards a berserker mentality.  Bringing it back to a mud
&gt; level, when is the last time you saw a mud let you use illusions, traps,
&gt; and tactical combat for handling monsters instead of brute force?  And 

Oooohhh... deeepppttthhh...

&gt; Another note is that a lot of muds, you go out and beat on monsters for
&gt; the sake of beating on them.  Gamers I've played with are all for hunting
&gt; down the ogres that have been terrorizing the locals, but not for 

Which reminds me of something that was planned for Kingdoms At War,
which never opened (AFAIK)... They planned to have NPCs (ogres, trolls,
elves, etc) make organized attacks on the home cities from time to time.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
President Clinton was acquitted; then again, so was O. J. Simpson.
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<li><strong><A NAME="00660" HREF="msg00660.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#varesearch,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Katrina McClelan &lt;kitkat#marcus,pants.nu&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Gender and Mud Development</STRONG>, <EM>(continued)</EM>
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<ul compact>
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<LI><strong><A NAME="00622" HREF="msg00622.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 09 Jun 1999, 00:27 GMT
<UL>
<LI><strong><A NAME="00624" HREF="msg00624.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
David Holz <a href="mailto:david#mf-net,com">david#mf-net,com</a>, Wed 09 Jun 1999, 00:53 GMT
</LI>
<LI><strong><A NAME="00631" HREF="msg00631.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 09 Jun 1999, 17:02 GMT
<UL>
<LI><strong><A NAME="00635" HREF="msg00635.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 09 Jun 1999, 20:01 GMT
<UL>
<LI><strong><A NAME="00650" HREF="msg00650.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT
<UL>
<LI><strong><A NAME="00660" HREF="msg00660.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 02:58 GMT
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</UL>
</LI>
<LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 10 Jun 1999, 02:30 GMT
</LI>
<LI><strong><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 02:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 09 Jun 1999, 22:36 GMT
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