<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games) --> <!--X-From-R13: "Ylybgna" <xlybgnaNxlybgna.sbepr9.pb.hx> --> <!--X-Date: Sat, 10 Apr 1999 22:54:49 -0700 --> <!--X-Message-Id: 001001be8382$b7cff940$0100a8c0@hell --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Gam</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:kylotan#kylotan,force9.co.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00040.html">Previous</a> | <a href="msg00042.html">Next</a> ] Thread: [ <a href="msg00047.html">Previous</a> | <a href="msg00042.html">Next</a> ] Index: [ <A HREF="author.html#00041">Author</A> | <A HREF="#00041">Date</A> | <A HREF="thread.html#00041">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "Mud-Dev List" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games)</LI> <LI><em>From</em>: "Kylotan" <<A HREF="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</A>></LI> <LI><em>Date</em>: Sat, 10 Apr 1999 19:47:14 +0100</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Martin Keegan wrote: >On Tue, 23 Mar 1999, Koster, Raph wrote: > >> economies as opposed to real world economies. Turns out there are some >> fairly significant differences which make traditional economic models tend >> to fail. Among these differences is the savings habits of players (eg >> hoarding). A lot of this went over my head, but apparently the economists >> feel that even with an accurate economic model (eg one with huge ongoing >> expenditures) there's enough of a difference in the psychology online that >> people will not do the same things they do in the real world. > >A rather new brach of economics which calls itself Experimental Economics >(and basically consists of attempting to verify economic axioms in lab >experiments) has had one really crucial finding: if at the beginning of >the experiment you hold up a bag and say "this bag contains real money, >and you'll get a share of it based on your performance in this >simulation", then the behaviour of the participants is completely >different, and mirrors real world economic activity much more accurately. I would argue this totally invalidates the experiment. When you tell people that they can earn money based on their performance, they will then try and guess the way in which you want or expect them to perform... which will generally mimic real-life, maybe not for the reason that it's natural behaviour, but because it is the behaviour that the participant thinks the experimenter expects, and will thus stand to earn the participant more money. As soon as the participant in an experiment knows what the experimenter 'wants' from the experiment, the study loses validity. -Especially- if the participant stands to gain from it. This is known as 'demand characteristics' and references/data can be found in many experimental psychology textbooks. Kylotan. _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00042" HREF="msg00042.html">Re: [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00040.html">Re: [MUD-Dev] Getting Started with Mud Server</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00042.html">Re: [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00047.html">[MUD-Dev] Mud driver architecture info</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00042.html">Re: [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00041"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00041"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Blending graphics with text</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] Blending graphics with text</A></strong>, Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Thu 15 Apr 1999, 22:14 GMT </LI> <LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] Blending graphics with text</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 12 May 1999, 22:12 GMT </LI> </ul> </LI> <LI><strong><A NAME="00045" HREF="msg00045.html">[MUD-Dev] ScryMUD 1.8.11 released.</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 13 Apr 1999, 03:08 GMT <UL> <LI><strong><A NAME="00047" HREF="msg00047.html">[MUD-Dev] Mud driver architecture info</A></strong>, B. Scott Boding <a href="mailto:sboding#fcicom,com">sboding#fcicom,com</a>, Wed 14 Apr 1999, 05:29 GMT </LI> </UL> </LI> <LI><strong><A NAME="00041" HREF="msg00041.html">[MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Sun 11 Apr 1999, 05:54 GMT <UL> <LI><strong><A NAME="00042" HREF="msg00042.html">Re: [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 11 Apr 1999, 06:40 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] Fw: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Sun 11 Apr 1999, 17:34 GMT </LI> </UL> </LI> <LI><strong><A NAME="00038" HREF="msg00038.html">RE: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, Martin Keegan <a href="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</a>, Sat 10 Apr 1999, 17:29 GMT <LI><strong><A NAME="00035" HREF="msg00035.html">[MUD-Dev] target audience</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 10 Apr 1999, 04:42 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>