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<H1>RE: [MUD-Dev] Confined Gameworld</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Confined Gameworld</LI>
<LI><em>From</em>: "Eli Stevens (KiZurich)" &lt;<A HREF="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 6 Apr 1999 01:01:25 -0500</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: mud-dev-admin#kanga,nu [<A  HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of
&gt; Ling
&gt;
[snip]
&gt; A small gameworld would encourage crowding and more player-player
&gt; interaction but this very same advantage can be a disadvantage.  It
&gt; could also help avoid the Brand New and Damn Empty Mud Syndrome that
&gt; afflict most muds when they start out.  More attention could be paid to
&gt; detail so locations could be made more intricate.

This is insteresting...  I had been trying to think of MUD aspects that are
accepted as truths without question.  Bigger Is Better is almost certainly
one.

However, if a MUD is going to be run this way, somehow I doubt that there
will be any "secrets."  If there are, it would probably be best if there
were in-game reasons to keep the knowledge to oneself.  And they would have
to be strong enough reasons to fight the average teenager's (me five years
ago :) need to show off to newbies.  Hmm.

PvP Politics would probably help keep player interest high.  (There would
have to be something, imagine a freshly cloned Diku, with only Miggard...
*shudder*)  As would allowing player programming, but that starts to tread
into MOO-land...

Expansion of the gamewould could be handled also, if rooms were added one at
a time.  (I guess this would only work in wilderness - "Why does the main
street just end?")  There would not be the typical "new area rush" that is
so common.

Interesting idea.  *thinks more*

Silence is small
Eli



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<li><strong><A NAME="00017" HREF="msg00017.html">Re: [MUD-Dev] Confined Gameworld</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<LI><STRONG><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Confined Gameworld</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] In-Game Languages</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 05 Apr 1999, 03:18 GMT
<UL>
<LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 05 Apr 1999, 17:01 GMT
<UL>
<LI><strong><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 06 Apr 1999, 16:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Confined Gameworld</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 06 Apr 1999, 05:00 GMT
<UL>
<LI><strong><A NAME="00012" HREF="msg00012.html">RE: [MUD-Dev] Confined Gameworld</A></strong>, 
Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Tue 06 Apr 1999, 05:56 GMT
<UL>
<LI><strong><A NAME="00017" HREF="msg00017.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 07 Apr 1999, 03:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 06 Apr 1999, 06:00 GMT
</LI>
<LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, 
The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Tue 06 Apr 1999, 16:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 07 Apr 1999, 06:10 GMT
</LI>
</UL>
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