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<H1>RE: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Text Parsing </LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 10 Jun 1999 09:46:29 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Matthew Mihaly [<A  HREF="mailto:diablo#best,com">mailto:diablo#best,com</A>]
&gt; Sent: Wednesday, June 09, 1999 11:04 PM
&gt; To: 'mud-dev#kanga,nu'
&gt; Subject: RE: [MUD-Dev] Text Parsing 
&gt; 
&gt; 
&gt; On Wed, 9 Jun 1999, Koster, Raph wrote:
&gt; 
&gt; &gt; &gt; On Wed, 9 Jun 1999 16:21:28 -0700 (PDT) 
&gt; &gt; &gt; Matthew Mihaly &lt;diablo#best,com&gt; wrote:
&gt; &gt; &gt; 
&gt; &gt; &gt; &gt; although currently mobiles do things regardless of 
&gt; whether players
&gt; &gt; &gt; &gt; are in the room (such as wander about, sleep to heal if wounded,
&gt; &gt; &gt; &gt; gather items they find, etc).
&gt; &gt; 
&gt; &gt; In UO we actually turned most of that off, in the end, 
&gt; despite a major part
&gt; &gt; of the design being based around it. :(
&gt; 
&gt; Really? I don't know anything about UO except what you've 
&gt; posted here, but
&gt; what do you do if a monster is wounded and there are no 
&gt; players around?
&gt; Does he stay wounded until someone comes along to bash him again?

Currently? He heals at the normal healing rate for one of his kind. We just
freeze the AI when no players are in the vicinity, not the basic heartbeat.

-Raph


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00741" HREF="msg00741.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Fri 11 Jun 1999, 04:09 GMT
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<LI><strong><A NAME="00734" HREF="msg00734.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 02:35 GMT
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<LI><strong><A NAME="00667" HREF="msg00667.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 03:49 GMT
<UL>
<LI><strong><A NAME="00680" HREF="msg00680.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:13 GMT
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<LI><strong><A NAME="00693" HREF="msg00693.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 14:53 GMT
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<LI><strong><A NAME="00335" HREF="msg00335.html">[MUD-Dev] Searching the archives</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 28 May 1999, 06:10 GMT
<LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 28 May 1999, 04:45 GMT
<UL>
<LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 28 May 1999, 04:55 GMT
<UL>
<LI><strong><A NAME="00362" HREF="msg00362.html">Re: [MUD-Dev] [TECHNICAL] [SOLVED] (template problem).</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 01 Jun 1999, 00:05 GMT
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</UL></BLOCKQUOTE>

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