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<H1>RE: [MUD-Dev] Custom Server Roll Call?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Custom Server Roll Call?</LI>
<LI><em>From</em>: Marc Hernandez &lt;<A HREF="mailto:marc#ias,jb.com">marc#ias,jb.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 5 May 1999 22:50:20 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 5 May 1999, Chris Gray wrote:

&gt; [Koster, Raph:]
&gt; 
&gt;  &gt;This may become more of an issue since Bioware (who just had a big hit with
&gt;  &gt;"Baldur's Gate" as a standalone game) is reportedly working on some sort of
&gt;  &gt;graphical mud set in Neverwinter.
&gt; 
&gt; Baldur's Gate was originally planned to have a multi-player mode, but
&gt; they must have decided not to go with it (at least when I talked to a
&gt; friend there a couple years ago). I'll have to see if I can dig up more
&gt; information.

	Baldur's Gate does have a multiplayer mode.  It allows up to 6
people to play at a time.  It has some annoying problems, but works ok if
the people have the same mentality (such as,  some people like to talk to
every townsfolk no matter what.  Others do not).
	I was playing it with my wife until school kicked in and took our
time away.  We got through most of it.  We divided up the other 4 NPC
slots for our party.  

Marc Hernandez



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MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<LI><STRONG><A NAME="00159" HREF="msg00159.html">RE: [MUD-Dev] Custom Server Roll Call?</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Custom Server Roll Call?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00321" HREF="msg00321.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 21 May 1999, 19:47 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00241" HREF="msg00241.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Fri 14 May 1999, 08:13 GMT
</LI>
<LI><strong><A NAME="00157" HREF="msg00157.html">RE: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 05 May 1999, 15:18 GMT
</LI>
<LI><strong><A NAME="00159" HREF="msg00159.html">RE: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 06 May 1999, 04:33 GMT
<UL>
<LI><strong><A NAME="00161" HREF="msg00161.html">RE: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Marc Hernandez <a href="mailto:marc#ias,jb.com">marc#ias,jb.com</a>, Thu 06 May 1999, 05:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00185" HREF="msg00185.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 09 May 1999, 11:24 GMT
</LI>
<LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 15 May 1999, 09:30 GMT
<UL>
<LI><strong><A NAME="00278" HREF="msg00278.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Emil Eifrem <a href="mailto:emil#prophecy,lu">emil#prophecy,lu</a>, Mon 17 May 1999, 04:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 18 May 1999, 06:46 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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