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<H1>Re: [MUD-Dev] i got's a question for yall on the best way to do something..</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] i got's a question for yall on the best way to do something..</LI>
<LI><em>From</em>: Joey Hess &lt;<A HREF="mailto:joey#kitenet,net">joey#kitenet,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 17 Jun 1999 17:34:12 -0700</LI>
<LI><em>Mail-Followup-To</em>: mud-dev#kanga,nu</LI>
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<PRE>
PartyG2816#aol,com wrote:
&gt; While this shows some finer points of MUSHes, a more basic system for
&gt; MUD design would be the ability to do something completely nuts:
&gt; Have Container derive from entity, and have room, object, and player
&gt; derive from Container.

Yes, that's about how lambdamoo does it except object doesn't derive from
container.

&gt; Then you can add another unheard of Entity
&gt; called Exit. Exits can be held by Rooms, Objects, and (gasp)
&gt; Players.

I forget if lambdamoo allows this, but perlmoo certianly has at some points
in its development. In fact, it does right now. :-)

&gt; What ya think of that?  Heh, before I can get to that I still have to figure 
&gt; out my area file format and how i wanna dot he reading and writing... do it 
&gt; with something like xml tags? or what *shrug* any input there would be 
&gt; appreciated also ;-)

Hm, again, that's how perlmoo does it. Here is a simple xml dumped-out
object from perlmoo. 

&lt;OBJECT ID="OBJ_10"&gt;
&lt;FIELD NAME="bounce"&gt;
        $this=shift;
	"The ".$this-&gt;name." bounces.";
&lt;/FIELD&gt;
&lt;FIELD NAME="name"&gt;ball&lt;/FIELD&gt;
&lt;FIELD NAME="owner" OBJREF="OBJ_1"/&gt;
&lt;/OBJECT&gt;

I find that xml has given me a good combination of readability and
flexability as I've worked on perlmoo and had to change the database format
a couple of times and had to examine and modify the database directly many
times. I will probably support a less verbose format eventually though.


-- 
see shy jo



_______________________________________________
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<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<LI><STRONG><A NAME="00842" HREF="msg00842.html">Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..</A></STRONG>
<UL><LI><EM>From:</EM> PartyG2816#aol,com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #105 - 12 msgs</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00852" HREF="msg00852.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #105 - 12 msgs</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Fri 18 Jun 1999, 14:19 GMT
</LI>
<LI><strong><A NAME="00853" HREF="msg00853.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #105 - 12 msgs</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 18 Jun 1999, 14:20 GMT
<UL>
<LI><strong><A NAME="00858" HREF="msg00858.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #105 - 12 msgs</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Sat 19 Jun 1999, 01:29 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00842" HREF="msg00842.html">Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..</A></strong>, 
PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Thu 17 Jun 1999, 22:44 GMT
<UL>
<LI><strong><A NAME="00847" HREF="msg00847.html">Re: [MUD-Dev] i got's a question for yall on the best way to do something..</A></strong>, 
Joey Hess <a href="mailto:joey#kitenet,net">joey#kitenet,net</a>, Fri 18 Jun 1999, 00:35 GMT
</LI>
<LI><strong><A NAME="00855" HREF="msg00855.html">Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 18 Jun 1999, 20:42 GMT
<UL>
<LI><strong><A NAME="00860" HREF="msg00860.html">Re: [MUD-Dev] i got's a question for yall on the best way to  dosomething..</A></strong>, 
Jp Calderone <a href="mailto:exarkun#flashmail,com">exarkun#flashmail,com</a>, Sat 19 Jun 1999, 03:23 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..</A></strong>, 
PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Thu 17 Jun 1999, 23:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00841" HREF="msg00841.html">[MUD-Dev] Game Design [Simulation]</A></strong>, 
Justin Lockshaw <a href="mailto:JustinL#HQ,Autoweb.com">JustinL#HQ,Autoweb.com</a>, Thu 17 Jun 1999, 21:48 GMT
</UL></BLOCKQUOTE>

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