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<H1>Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Gender and Mud Development (back on topic, some) </LI>
<LI><em>From</em>: Marc Bowden &lt;<A HREF="mailto:ryumo#merit,edu">ryumo#merit,edu</A>&gt;</LI>
<LI><em>Date</em>: Thu, 10 Jun 1999 08:02:23 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 09 Jun 1999 21:57:55 -0700 claw#kanga,nu wrote:

&gt;
&gt;Precisely.  Mostly I suspect that this is a product of growth and
&gt;learning curves in players, and the complex interaction of system
&gt;systems (ie the component goal lines).  Once a player has observed
&gt;and accomplished a number of goals, they have learned enough about
&gt;and are comfortable enough with the game that they are both
&gt;confident of and capable of defining their own goals with a
&gt;reasonable chance of having that goal be achievable and enjoyable
&gt;withing the game and world definition.
&gt;
&gt;Give a man a chess board and a pile of pieces and tell him to invent
&gt;a game (which is essentially all a goal is, a principle component of
&gt;a game), and he'll likely do nothing of note.  Teach him chess and
&gt;checkers and half a dozen other bboard games, let him play for a
&gt;good while and then throw the pieces at him and he has a far better
&gt;chance of coming up with something that is at least not boring.
&gt;He's no longer a stranger in a strange land, he has some familiarity
&gt;and knowledge of system that he can base things on.
&gt;

  Also a reasonably good arguement for only taking on creators or
cast members who have some decent experience as players. Creators
who don't have that experience - or even worse, Administrators -
tend to come up with unplayable areas or games because they don't
know what makes up a reasonable set of goals, or the expectations
of the guests. They're technically brilliant - all shiny and neat
and can be hauled out and bragged about - but they're not playable.



_______________________________________________
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<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<LI><STRONG><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00639" HREF="msg00639.html">RE: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 09 Jun 1999, 21:13 GMT
<UL>
<LI><strong><A NAME="00644" HREF="msg00644.html">[MUD-Dev] Tactical Combat and Traps (was the gender thread)</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 09 Jun 1999, 22:36 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00666" HREF="msg00666.html">RE: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 03:44 GMT
<UL>
<LI><strong><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 10 Jun 1999, 04:59 GMT
<UL>
<LI><strong><A NAME="00688" HREF="msg00688.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 10 Jun 1999, 12:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00678" HREF="msg00678.html">RE: [MUD-Dev] Goals and directions (was the gender thing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 05:54 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Wed 09 Jun 1999, 18:06 GMT
<UL>
<LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT
</LI>
<LI><strong><A NAME="00744" HREF="msg00744.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 05:52 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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