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<H1>Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</LI>
<LI><em>From</em>: "Benjamin D. Wiechel" &lt;<A HREF="mailto:strycher#toast,net">strycher#toast,net</A>&gt;</LI>
<LI><em>Date</em>: Mon, 3 May 1999 12:52:52 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
----- Original Message -----
From: Ben Greear &lt;greear#cyberhighway,net&gt;
To: &lt;mud-dev#kanga,nu&gt;
Sent: Friday, April 30, 1999 7:46 PM
Subject: Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python

&lt;snip&gt;

&gt; Aye, but having a security system immobilize them while I'm not home
&gt; is more what I'm after.  I can easily ban/gag/freeze a player if I'm
&gt; online, but I gotta sleep and work sometimes....

The flaw in this is one that has already been stated.before, where do you
draw the line, how far do you go?  As an administrator of 7 years, I still
can't say I've seen it all.  I'll be honest, the 13 and 14 year olds that
come online now are starting to outsmart me.  So how do you regulate?

My preference is to provide the mortals with the tools to solve the problems
themselves, be it through blocking/gagging, or mortal punishments, or
whatever.  The shrubbery idea was a neat one, I'll have to try that one.
But more often than not, the repeat offenders can be handled by sitebanning.

I've had very little success at building the perfect security system.  My
personal believe on code and security systems is that if you can build it,
someone else can break it/beat it.

Strycher....




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00109" HREF="msg00109.html">RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></STRONG>
<UL><LI><EM>From:</EM> "Greg Munt" &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 01 May 1999, 19:54 GMT
<UL>
<LI><strong><A NAME="00117" HREF="msg00117.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 01 May 1999, 20:52 GMT
<UL>
<LI><strong><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 03 May 1999, 16:28 GMT
</LI>
<LI><strong><A NAME="00129" HREF="msg00129.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 03 May 1999, 16:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00136" HREF="msg00136.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Tue 04 May 1999, 05:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00115" HREF="msg00115.html">RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 01 May 1999, 19:58 GMT
<UL>
<LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] Virtual v Artificial Worlds</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Mon 03 May 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Virtual v Artificial Worlds</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 04 May 1999, 05:51 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00119" HREF="msg00119.html">Re: [MUD-Dev] Python</A></strong>, 
B. Scott Boding <a href="mailto:sboding#fcicom,com">sboding#fcicom,com</a>, Sat 01 May 1999, 21:23 GMT
</LI>
</ul>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

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