<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Text Parsing --> <!--X-From-R13: Oqnz Ivttvaf <nqnzNnatry.pbz> --> <!--X-Date: Thu, 10 Jun 1999 15:41:44 -0700 --> <!--X-Message-Id: Pine.SGI.3.96.990610153728.18613A-100000#zazu,angel.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.4.04.9906101337510.935-100000#marcus,pants.nu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Text Parsing</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:adam#angel,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00720.html">Previous</a> | <a href="msg00722.html">Next</a> ] Thread: [ <a href="msg00715.html">Previous</a> | <a href="msg00717.html">Next</a> ] Index: [ <A HREF="author.html#00721">Author</A> | <A HREF="#00721">Date</A> | <A HREF="thread.html#00721">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Text Parsing</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI> <LI><em>From</em>: Adam Wiggins <<A HREF="mailto:adam#angel,com">adam#angel,com</A>></LI> <LI><em>Date</em>: Thu, 10 Jun 1999 15:40:57 -0700 (PDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 10 Jun 1999, Katrina McClelan wrote: > On Thu, 10 Jun 1999, Adam Wiggins wrote: > > Then at the top of act(), which is the routine which get called to turn the > > markup language into text that everyone in the room can see, I simply checked > > to see if num_pcs_in_room was greater than zero. If not, I just returned without > > doing any processing. This made quite a difference; up until then it had been > > constructing the "You leave north" and "A hobbit arrives from the south" strings > > every time a mobile moved, whether a PC was present or not. > > This works, except that you then don't get full information when you snoop > a mob... oh yeah... can't do that in standard diku ;) (not that you > couldn't code around this limitation and still "blind" the mobs in > the general case anyway) Well, it was actually based on Circle, so it did have snooping. And actually, I did acount for this - num_pcs_in_room was actually a count of the active *descriptors* in the room, not the number of !IS_NPC(ch)'s. So if I switched out of my immort's body and into a hobbit, it decremented the num_pcs_in_room where my body was, and incremented it in the room with the hobbit. > > I also staggered the way that things happened; at the time, most all of the game > > updating happened on the "tick" mark (every 60 seconds), which caused a slowdown > > right then. I made an "object tick", a "character tick", and so forth. > > By the same token, mobiles, which previous updated every 3 seconds (all of them), > > I changed to update every second. However, not *all* of them would update, only > > about 1/3rd. I'd just save the linked list pointer until the next second, and > > pick up where I left off. When it got to the end it would loop around again. > > > > An informative note that this works because the standard game look checks > start time, and end time, and the last thing it does is sleep for the > remainder of 1/4 second. If your one loop takes longer than 1/4 second, > then you get server side lag. However if you distribute the computing > over multiple loops that use less than 1/4 second you don't notice the > high load on the client side. Only adding this because I had a mud once > reject this optimization arguing that it didn't save any CPU time. > Truthfully it doesn't save any computing time. It does help with > server lag however. Correct. Thanks for the clarification. And actually, I think that Circle uses 1/10th of a second pulses, which gives you an even smaller time sliver. To help pin down heavy cycles, I had it spit out a log message whenever it exceeded its 1/10th of a second on a cycle. Adam W. _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00715" HREF="msg00715.html">Re: [MUD-Dev] Text Parsing</A></STRONG> <UL><LI><EM>From:</EM> Katrina McClelan <kitkat#marcus,pants.nu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00720.html">[MUD-Dev] Stockmarkets...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00722.html">Re: [MUD-Dev] Text Parsing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00715.html">Re: [MUD-Dev] Text Parsing</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00717.html">Re: [MUD-Dev] Text Parsing</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00721"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00721"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Text Parsing</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 10 Jun 1999, 01:43 GMT <UL> <LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev] Text Parsing</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:13 GMT <UL> <LI><strong><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Text Parsing</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 18:43 GMT <UL> <LI><strong><A NAME="00715" HREF="msg00715.html">Re: [MUD-Dev] Text Parsing</A></strong>, Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Thu 10 Jun 1999, 21:57 GMT <UL> <LI><strong><A NAME="00721" HREF="msg00721.html">Re: [MUD-Dev] Text Parsing</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 22:41 GMT </LI> </UL> </LI> <LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Text Parsing</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 22:15 GMT <UL> <LI><strong><A NAME="00722" HREF="msg00722.html">Re: [MUD-Dev] Text Parsing</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 22:55 GMT </LI> <LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Text Parsing</A></strong>, Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Fri 11 Jun 1999, 01:35 GMT <UL> <LI><strong><A NAME="00745" HREF="msg00745.html">Re: [MUD-Dev] Text Parsing</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 05:52 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>