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<H1>Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 28 May 1999 18:11:14 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:greear#burrito,cyberhighway.net">greear#burrito,cyberhighway.net</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Greg Miller wrote:
&gt; 
&gt; Ben Greear wrote:
&gt; &gt;
&gt; &gt; I added a cute little templated array class, and everything works like
&gt; 
&gt; How does it differ from the standard C++ vector template? (I'm being
&gt; lazy and asking, since I haven't had a chance to look at the latest scry
&gt; release)
&gt; 

Actually, I don't know...every time I look at other people's template
code (ie the standard library) I get so confused I just write it myself...
Hrm...wrote Scry because I couldn't understand Circle......I think there's
a name for this disorder....  Thank god I'm happy with my OS!! :)

&gt; If you have access to a similar machine, you could compile it with egcs
&gt; and transfer the binary to the machine you run it on.

Yeah, I'm mostly a linux kinda dude.  However, if I can't find a new
host soon, I may install BSD here at home too...

&gt; I don't have 2.7.x on hand, but with egcs-1.1.2 on my NT box, "g++
&gt; --help" indicates that the "-E" option should run only the preprocessor
&gt; stage and "-save-temps" should run a full compile while leaving
&gt; temporary files on disk. A quick test seems to indicate that -E will get
&gt; you preprocessor output dumped to stdout, so that should be what you're
&gt; looking for.

Sounds good...I'll try that tomorrow and see what I can see..

-- 
Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>


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<li><strong><A NAME="00347" HREF="msg00347.html">Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
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<LI><STRONG><A NAME="00331" HREF="msg00331.html">[MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 28 May 1999, 04:45 GMT
<UL>
<LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 28 May 1999, 04:55 GMT
<UL>
<LI><strong><A NAME="00362" HREF="msg00362.html">Re: [MUD-Dev] [TECHNICAL] [SOLVED] (template problem).</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 01 Jun 1999, 00:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 29 May 1999, 00:50 GMT
<UL>
<LI><strong><A NAME="00345" HREF="msg00345.html">Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 29 May 1999, 01:47 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 29 May 1999, 03:42 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00346" HREF="msg00346.html">Re: [MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
Oliver Jowett <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Sat 29 May 1999, 02:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00328" HREF="msg00328.html">[MUD-Dev] ScryMUD 1.9.3 released.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 28 May 1999, 00:54 GMT
<UL>
<LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev] ScryMUD 1.9.3 released.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 28 May 1999, 05:32 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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