<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python --> <!--X-From-R13: "Uert [hag" <tertNhav-pbea.qrzba.pb.hx> --> <!--X-Date: Thu, 29 Apr 1999 23:49:52 -0700 --> <!--X-Message-Id: 000001be92f0$194c7500$910030ce@amd400 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3727FA4B.DB12584B#cyberhighway,net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:greg#uni-corn,demon.co.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00108.html">Previous</a> | <a href="msg00110.html">Next</a> ] Thread: [ <a href="msg00116.html">Previous</a> | <a href="msg00112.html">Next</a> ] Index: [ <A HREF="author.html#00109">Author</A> | <A HREF="#00109">Date</A> | <A HREF="thread.html#00109">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</LI> <LI><em>From</em>: "Greg Munt" <<A HREF="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</A>></LI> <LI><em>Date</em>: Fri, 30 Apr 1999 10:59:12 +0100</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > [Ben Greear, on censorship code in ScryMud] > > Yeah, I generally don't like it. However, it was a quick and dirty > hack. I don't generally think of myself as uptight or stuffy, but > after a few times of having players log on and set their client's > in a loop spouting vulgarities...well...I dunno. I definately > plan on keeping the list very small, and I will probably add a gag-list > type of functionality soon to allow players to not be harrassed. I guess my opposition stems from the fact that players are being influenced from outside of the game world, rather than from within it. This is a big topic in itself, not confined to the censorship issue. I believe that external influences to the world make it artificial, and not virtual. I don't intend to have the traditional mud maintainers/administrators/gods/wizards/whatever - not in the sense that they are 'playing' as a wizard. Per Keegan gospel, all players play 'the game'. When a player becomes an administrator, they can no longer play 'the game'. They make sure people follow 'the rules' (which may or may not be related to any published rules), and play politics instead. This creates a 'them and us' between players and administrators, to rival the 'them and us' between administrators and administrators. (I'm a cynic/realist, take your pick.) Now, I tend to like the easy life, so would prefer to keep such 'negative social interactions' to a minimum. The way that I would like to do this, is not to have any administrators at all. Yes, that's right. Instead, you have what I am (at the moment) calling software maintainers/developers - rather than game maintainers. Instead of directly interacting with players, these people influence the world behind the scenes (more like a Christian god, than a Greek one). If they want to influence players in some way, they have to do it implicitly, by influencing them via the world's rules and/or its community. For example, if the maintainers want to stop play killing, they cant say 'PK is against the rules', or change the code so that you can only attack NPCs. Instead, they shape the world to their design, and channel player activities down the required path. Changes could include lawmakers of the world prohibiting murder, and allowing executions for PKers. (And allow PKers to be 'caught' realistically - i.e. if you kill someone in the wilderness, the chances of execution are slight. Go after the town mayor, and it's a different story.) Part of the fun of this - for the maintainers, is that influencing the world could (and should) cause unintended results - the life of a PC is now placed at equal value to an NPC; is the community advanced enough to produce lawmakers and police/militia? (If not, you need them first. And they can't magically appear, either.) Then we have exciting stuff, like corrupt officials, lynchings of innoccent people, etc. Of course, this way, you can't completely remove PK from the game. But replacing "You can't do this" with "You can do this, but there may be serious consequences" produces a better game. At least I think so. BTW, players can't be administrators, and vice versa. This does not exclude an NPC being 'played' for a while, to influence the world (or player community) in some way, however. I want player immersion in my world. And that can't happen unless the players can see a relation between the provided world and the real world. When was the last time you were struck down dead for sinning? > It's not that I personally care if someone types bad things at me, > but I feel kind of responsible for the welfare of my players, and I > don't want some young lad or lass to be exposed to senseless vulgarities. 5-year-olds hear things just as bad in the playground. You are protecting people from things they are being exposed to on a daily basis. > It would be kind of like having some guests over and then one of them > being a total jerk...embarrasing for all involved! You would kick them out, not stuff a hankerchief in their mouth. > Maybe even > put the ability to censor certain individuals in the player's hands. That > would be a pretty strong island, and yet the river might not even > notice :) That has high potential for misuse. I have recently been looking into the Python language. Is anyone using this - either for an internal language, or an implementation language? Greg. _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00119" HREF="msg00119.html">Re: [MUD-Dev] Python</A></strong> <ul compact><li><em>From:</em> "B. Scott Boding" <sboding#fcicom,com></li></ul> <li><strong><A NAME="00115" HREF="msg00115.html">RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> <li><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong> <ul compact><li><em>From:</em> Ben Greear <greear#cyberhighway,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00105" HREF="msg00105.html">Re: [MUD-Dev] Censorship</A></STRONG> <UL><LI><EM>From:</EM> Ben Greear <greear#cyberhighway,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00108.html">[MUD-Dev] Re: Censorship</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00110.html">Re: [MUD-Dev] Censorship</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00116.html">Re: [MUD-Dev] Censorship</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00112.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00109"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00109"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Censorship & Its Impact On World Immersion</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00118" HREF="msg00118.html">RE: [MUD-Dev] Censorship & Its Impact On World Immersion</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 01 May 1999, 20:55 GMT <UL> <LI><strong><A NAME="00128" HREF="msg00128.html">[MUD-Dev] OT: Ethics v Law</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Mon 03 May 1999, 16:31 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00107" HREF="msg00107.html">Re: [MUD-Dev] Censorship</A></strong>, Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Thu 29 Apr 1999, 22:06 GMT <UL> <LI><strong><A NAME="00116" HREF="msg00116.html">Re: [MUD-Dev] Censorship</A></strong>, Quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 01 May 1999, 20:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="00109" HREF="msg00109.html">RE: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 30 Apr 1999, 06:49 GMT <UL> <LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 01 May 1999, 19:54 GMT <UL> <LI><strong><A NAME="00117" HREF="msg00117.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 01 May 1999, 20:52 GMT <UL> <LI><strong><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 03 May 1999, 16:28 GMT </LI> <LI><strong><A NAME="00129" HREF="msg00129.html">Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 03 May 1999, 16:33 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>