<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Containing automation? --> <!--X-From-R13: Ofzbqrhf <nfzbqrhfNorafunj.pbz> --> <!--X-Date: Tue, 20 Jul 1999 11:56:25 -0700 --> <!--X-Message-Id: Pine.LNX.4.10.9907201402190.11539-100000#waterloo,gate-way.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 11A17AA2B9EAD111BCEA00A0C9B417930210C70A#molach,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Containing automation?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:asmodeus#benshaw,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00947.html">Previous</a> | <a href="msg00949.html">Next</a> ] Thread: [ <a href="msg00944.html">Previous</a> | <a href="msg00953.html">Next</a> ] Index: [ <A HREF="author.html#00948">Author</A> | <A HREF="#00948">Date</A> | <A HREF="thread.html#00948">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Containing automation?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Containing automation?</LI> <LI><em>From</em>: Asmodeus <<A HREF="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</A>></LI> <LI><em>Date</em>: Tue, 20 Jul 1999 14:30:04 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 20 Jul 1999, Koster, Raph wrote: > > -----Original Message----- > > From: Matthew Mihaly [<A HREF="mailto:diablo#best,com">mailto:diablo#best,com</A>] > > Sent: Monday, July 19, 1999 6:08 PM > > To: 'mud-dev#kanga,nu' > > Subject: RE: [MUD-Dev] Containing automation? > > > > On Mon, 19 Jul 1999, Koster, Raph wrote: > > > > > And in commercial games it goes to the extent of custom > > > packet-altering software for maximum possible speed and efficiency. > > > > Good point. What an awful world we live in. > > If you're interested, I can go into great detail about the forms these > things take when taken to the extreme... :) Actually, I, for one am interested in this. If you don't know what people can, and are willing to do to 'beat the game,' you can't protect against it. <snip> > > Assign specialties to each type of work, and have general > > labourers. Each type of work takes X investment in raw materials and X > > investment in labour-hours. How much a labour hour costs > > would depend on > > the type of work being done. Just hire the workers, and let > > them go at it. > > Totally automated, but also a totally level playing field as > > no one has to > > know anything about clients to do it. > > It would certainly radically alter the economy! Some things I can think of > off the top of my head related to this: > > - you can't tie it to an advancement model then, since all players would > advance steadily at the same rate from it. Certainly not a usage-based > advancement model. I have come to hate usage based advancement models though > (and will gladly explain why if anyone asks. :) Again, I'm asking "why?" Anything besides the opportunity for lots of macroing by the players to advance through that advancement model? Unfortunately, IMO, usage-based models make the most logical sense: With a straight XP one (like traditional AD&D, for instance), the player (amazingly) gets better at doing everything by killing monsters. It doesn't matter if he/she/it actually used those skills--they get improved anyways. What other advancement models are out there? .Shawn _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00965" HREF="msg00965.html">RE: [MUD-Dev] Containing automation?</A></strong> <ul compact><li><em>From:</em> "Travis S. Casey" <efindel#io,com></li></ul> <li><strong><A NAME="00953" HREF="msg00953.html">Re: [MUD-Dev] Containing automation?</A></strong> <ul compact><li><em>From:</em> Greg Miller <gmiller#classic-games,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00944" HREF="msg00944.html">RE: [MUD-Dev] Containing automation?</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00947.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #121 - 2 msgs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00949.html">RE: [MUD-Dev] Containing automation?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00944.html">RE: [MUD-Dev] Containing automation?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00953.html">Re: [MUD-Dev] Containing automation?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00948"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00948"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00961" HREF="msg00961.html">RE: [MUD-Dev] Containing automation?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 20 Jul 1999, 22:27 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00940" HREF="msg00940.html">RE: [MUD-Dev] Containing automation?</A></strong>, Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Tue 20 Jul 1999, 00:25 GMT <UL> <LI><strong><A NAME="00951" HREF="msg00951.html">Re: [MUD-Dev] Containing automation?</A></strong>, Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Tue 20 Jul 1999, 18:57 GMT </LI> </UL> </LI> <LI><strong><A NAME="00944" HREF="msg00944.html">RE: [MUD-Dev] Containing automation?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Jul 1999, 14:38 GMT <UL> <LI><strong><A NAME="00948" HREF="msg00948.html">RE: [MUD-Dev] Containing automation?</A></strong>, Asmodeus <a href="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</a>, Tue 20 Jul 1999, 18:56 GMT <UL> <LI><strong><A NAME="00953" HREF="msg00953.html">Re: [MUD-Dev] Containing automation?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 20 Jul 1999, 20:32 GMT </LI> <LI><strong><A NAME="00965" HREF="msg00965.html">RE: [MUD-Dev] Containing automation?</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 20 Jul 1999, 22:28 GMT </LI> </UL> </LI> <LI><strong><A NAME="00955" HREF="msg00955.html">RE: [MUD-Dev] Containing automation?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 20 Jul 1999, 20:32 GMT </LI> </UL> </LI> <LI><strong><A NAME="00949" HREF="msg00949.html">RE: [MUD-Dev] Containing automation?</A></strong>, Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 20 Jul 1999, 18:56 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>