<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] realism --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Sun, 6 Jun 1999 23:24:03 -0700 --> <!--X-Message-Id: 199906070622.BAA07048@dfw-ix16.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.4.10.9906062115460.1036-100000#shell9,ba.best.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] realism</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00561.html">Previous</a> | <a href="msg00563.html">Next</a> ] Thread: [ <a href="msg00561.html">Previous</a> | <a href="msg00577.html">Next</a> ] Index: [ <A HREF="author.html#00562">Author</A> | <A HREF="#00562">Date</A> | <A HREF="thread.html#00562">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] realism</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] realism</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Mon, 7 Jun 1999 02:22:17 -5</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 6 Jun 99,, Matthew Mihaly wrote: > Thoughts on the nature of realism in MUDs. > > A few people have mentioned 'realism' as if MUDs need to be a simulation > of some artificial reality, complete with consistency, etc. I would argue > that this is not only necessary, but that it is impossible. True > consistency would concist ---This thought seems to have been abruptly interrupted. :) Let me jump on your thought by saying... yes, some people want, need, and desire that their muds radiate an aura, a smell, a vision, or a feeling which causes the user to become enspelled, ensnared and ensorcerelled in another reality of sorts. We also _know_ it is impossible to implement an alternate reality that is fully consistent and/or perceived as consistent by all others; or most others; or even just a smattering others. Some of us may even be able to mathematically prove the futility of such a thing. I suppose that anyone designing a mud is trying to capture something. It could be a large playerbase, it could be money, it could be just plain fun, it could be coolness, complexity, a social thing, a technical acheivement, to please others, to please oneself, or just a desire to express some warped vision in a more solid form. So discussing how muds should be or ought to be is like a group of artists discussing how to capture woman on canvas. Technical information, techniques, ideas and other items of value may be freely exchanged among them; but in the end, Renoir, Rossetti, Warhol, Botticelli, Picasso, Titian and Beardsley will put her to canvas and then post on mud_dev claiming this _is_ woman. And this is good. ;) -- --* Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com *-- --* Mud Server Developer's Page <<A HREF="http://pw1.netcom.com/~jlsysinc">http://pw1.netcom.com/~jlsysinc</A>> *-- --* To fight the empire is to be infected by its derangement. Whosoever *-- --* defeats part of the empire becomes the empire; it proliferates like a *-- --* a virus... thereby it becomes its enemies." -- P.K. Dick *-- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] realism</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00561" HREF="msg00561.html">[MUD-Dev] realism</A></STRONG> <UL><LI><EM>From:</EM> Matthew Mihaly <diablo#best,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00561.html">[MUD-Dev] realism</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00563.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00561.html">[MUD-Dev] realism</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00577.html">Re: [MUD-Dev] realism</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00562"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00562"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Average play time?</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00609" HREF="msg00609.html">RE: [MUD-Dev] Average play time?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 08 Jun 1999, 21:39 GMT </LI> </ul> </LI> <LI><strong><A NAME="00579" HREF="msg00579.html">[MUD-Dev] Newbies (was Re: [MUD-Dev] Text Parsing)</A></strong>, John Hopson <a href="mailto:jwh9#acpub,duke.edu">jwh9#acpub,duke.edu</a>, Mon 07 Jun 1999, 19:24 GMT <UL> <LI><strong><A NAME="00590" HREF="msg00590.html">Re: [MUD-Dev] Newbies (was Re: [MUD-Dev] Text Parsing)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 08 Jun 1999, 02:41 GMT </LI> </UL> </LI> <LI><strong><A NAME="00561" HREF="msg00561.html">[MUD-Dev] realism</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 07 Jun 1999, 04:26 GMT <UL> <LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] realism</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 07 Jun 1999, 06:24 GMT <UL> <LI><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] realism</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 07 Jun 1999, 18:55 GMT <UL> <LI><strong><A NAME="00581" HREF="msg00581.html">[MUD-Dev] Gender and Mud Development</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 07 Jun 1999, 19:25 GMT <UL> <LI><strong><A NAME="00598" HREF="msg00598.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 08 Jun 1999, 14:53 GMT <UL> <LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] {OT} Gender and Mud Development</A></strong>, Wendy Winkler <a href="mailto:dionyza#peace,tbcnet.com">dionyza#peace,tbcnet.com</a>, Tue 08 Jun 1999, 21:02 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>