1999Q2/
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<H1>Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</LI>
<LI><em>From</em>: Robert Brady &lt;<A HREF="mailto:rwb197#ecs,soton.ac.uk">rwb197#ecs,soton.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Tue, 22 Jun 1999 16:15:19 +0100 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 21 Jun 1999, Jeremy Music "Sterling" wrote:

&gt; It is fairly easy to implement timers on objects (and even mobs) that remove
&gt; the object when the timer expires.  I use this on my mud for scribed spells
&gt; and alchemied (a word?) potions.  I would probably use it for popped items
&gt; as well except I use a "temp" flag that makes it when you log out or drop
&gt; link and idle out it is removed from inventory.  Both ideas work well
&gt; separately or in conjunction for this kind of thing.  (The re-equipping
&gt; after reboot is what sours me on Abermuds, even though I tend to like the
&gt; areas and quests of them and have even ported one of my favorites over to my
&gt; mud).

AberMUDs are now tending towards getting rid of global resets ; some even
have equipment saving now.

As yet, there are no distributed AberMUD codebases that do those things,
but it's likely that in the future this will happen.

-- 
Robert




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<LI><STRONG><A NAME="00867" HREF="msg00867.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></STRONG>
<UL><LI><EM>From:</EM> "Jeremy Music \"Sterling\"" &lt;rezo#lords,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00820" HREF="msg00820.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Tue 15 Jun 1999, 15:27 GMT
</LI>
<LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sun 20 Jun 1999, 02:54 GMT
<UL>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 21 Jun 1999, 18:44 GMT
<UL>
<LI><strong><A NAME="00867" HREF="msg00867.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 22 Jun 1999, 00:26 GMT
<UL>
<LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Robert Brady <a href="mailto:rwb197#ecs,soton.ac.uk">rwb197#ecs,soton.ac.uk</a>, Tue 22 Jun 1999, 15:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00869" HREF="msg00869.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 22 Jun 1999, 00:26 GMT
<UL>
<LI><strong><A NAME="00870" HREF="msg00870.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 22 Jun 1999, 01:24 GMT
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<LI><strong><A NAME="00803" HREF="msg00803.html">[MUD-Dev] ADMIN: Searching on MUD-Dev archives</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Jun 1999, 04:20 GMT
<LI><strong><A NAME="00802" HREF="msg00802.html">[MUD-Dev] Twisted Reality</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Jun 1999, 01:29 GMT
</UL></BLOCKQUOTE>

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