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<H1>Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Gender and Mud Development (back on topic, some) </LI>
<LI><em>From</em>: <A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A></LI>
<LI><em>Date</em>: Wed, 09 Jun 1999 21:57:55 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 9 Jun 1999 22:37:20 -0500  
Koster, Raph &lt;rkoster#origin,ea.com&gt; wrote:

&gt; My experience has been that players ASK to be allowed to make up
&gt; their own goals, but then find the game lacking in direction if
&gt; they are actually given that. They complain that the game doesn't
&gt; offer enough to do in a structured format. Ultimately, I think the
&gt; right answer is to give the freedom to make up your own goals, and
&gt; to also offer as many different ladders of achievement as you can,
&gt; so that there are multiple types of structured goals to reach for.

Precisely.  Mostly I suspect that this is a product of growth and
learning curves in players, and the complex interaction of system
systems (ie the component goal lines).  Once a player has observed
and accomplished a number of goals, they have learned enough about
and are comfortable enough with the game that they are both
confident of and capable of defining their own goals with a
reasonable chance of having that goal be achievable and enjoyable
withing the game and world definition.  

Give a man a chess board and a pile of pieces and tell him to invent
a game (which is essentially all a goal is, a principle component of
a game), and he'll likely do nothing of note.  Teach him chess and
checkers and half a dozen other bboard games, let him play for a
good while and then throw the pieces at him and he has a far better
chance of coming up with something that is at least not boring.
He's no longer a stranger in a strange land, he has some familiarity
and knowledge of system that he can base things on.

-- 
J C Lawrence                              Internet: claw#kanga,nu
----------(*)                            Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00688" HREF="msg00688.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>
<ul compact><li><em>From:</em> Marc Bowden &lt;ryumo#merit,edu&gt;</li></ul>
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<LI><STRONG><A NAME="00666" HREF="msg00666.html">RE: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00692" HREF="msg00692.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #93 - 27 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 14:50 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00639" HREF="msg00639.html">RE: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 09 Jun 1999, 21:13 GMT
<UL>
<LI><strong><A NAME="00644" HREF="msg00644.html">[MUD-Dev] Tactical Combat and Traps (was the gender thread)</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 09 Jun 1999, 22:36 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00666" HREF="msg00666.html">RE: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 03:44 GMT
<UL>
<LI><strong><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 10 Jun 1999, 04:59 GMT
<UL>
<LI><strong><A NAME="00688" HREF="msg00688.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 10 Jun 1999, 12:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00678" HREF="msg00678.html">RE: [MUD-Dev] Goals and directions (was the gender thing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 05:54 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Wed 09 Jun 1999, 18:06 GMT
<UL>
<LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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