1999Q2/
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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing </LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 09 Jun 1999 22:19:19 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On 10:05 PM 6/9/99 -0700, I personally witnessed claw#kanga,nu jumping up
to say:
&gt;On Wed, 09 Jun 1999 21:25:51 -0700 
&gt;Caliban Tiresias Darklock &lt;caliban#darklock,com&gt; wrote:
&gt;
&gt;&gt; Nobody *likes* to fail. It's okay if your game is hard and takes
&gt;&gt; time, but it's *not* okay if the user is expected to fail
&gt;&gt; repeatedly in the process of learning it.
&gt;
&gt;A lot of the, err, failure of failure can be mitigated if every time
&gt;the player fails, it is reasonably obvious to him that if he only
&gt;did XXX or YYY differently next time he'd have a decent chance of
&gt;coming out a winner.

I'd also add the caveat that the failure needs to be small enough to allow
getting back onto your feet without much trouble. CR's in Diku derivatives
are a good example; if you wander into an area you can't handle, and you
get killed trying to get out because you're lost, not only are you unable
to easily find your corpse -- you're in no condition to even go looking for
it. As a result, I tend to consider helping people with CRs to be among the
noblest things you can do, provided you don't request some outrageous
payment. ;)

-----
| Caliban Tiresias Darklock            caliban#darklock,com 
| Darklock Communications          <A  HREF="http://www.darklock.com/">http://www.darklock.com/</A> 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
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<li><strong><A NAME="00697" HREF="msg00697.html">Re: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
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<LI><STRONG><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> claw#kanga,nu</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00641" HREF="msg00641.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 22:35 GMT
</LI>
</ul>
<LI><strong><A NAME="00668" HREF="msg00668.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 03:54 GMT
<UL>
<LI><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 04:31 GMT
<UL>
<LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 10 Jun 1999, 05:05 GMT
<LI><strong><A NAME="00676" HREF="msg00676.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 05:26 GMT
<LI><strong><A NAME="00697" HREF="msg00697.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 10 Jun 1999, 15:27 GMT
</LI>
</LI>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00685" HREF="msg00685.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 10 Jun 1999, 07:14 GMT
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<LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 04 Jun 1999, 03:25 GMT
</LI>
<LI><strong><A NAME="00479" HREF="msg00479.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 04 Jun 1999, 14:24 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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