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<H1>Re: [MUD-Dev] Containing automation?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Containing automation?</LI>
<LI><em>From</em>: Laurel Fan &lt;<A HREF="mailto:lf25%2B#andrew,cmu.edu">lf25+@andrew.cmu.edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 20 Jul 1999 14:29:23 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Excerpts from muddev: 19-Jul-99 RE: [MUD-Dev] Containing au.. by Charles
Hughes#bigfoot,c 
&gt; and scarcity. If a bot is continually buying material and creating a good
&gt; then the material will start to increase in value as it gets consumed, 
&gt; and the good will decrease in value as it becomes more available. Eventually,
&gt; it will cost more to produce the good than the good can be sold for, and/or
&gt; the materials to create the good will no longer be available.

However, this doesn't fix the problem... the bot can continue to
buy/create/sell until it figures out that it impossible/undesirable to
do so. Since there is essentially no cost to produce these items
(because time is presumably the only cost, and a bot takes up no "human"
time (well, actually, not quite, if there are other bott-able activities
that are potentially higher value, but presumably these would be higher
value for non-bots as well.)), the best strategy for a bot is to do
this.  This also punishes non-botting players, nt only because their
"costs" are higher, but further because the bot will essentially have
ruined a sector of the economy, encouraging these players to write
competing bots or to give up on trade goods.







_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<UL><LI><EM>From:</EM> Charles Hughes &lt;charles.hughes#bigfoot,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00942" HREF="msg00942.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 20 Jul 1999, 00:25 GMT
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<LI><strong><A NAME="00956" HREF="msg00956.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Tue 20 Jul 1999, 20:33 GMT
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<LI><strong><A NAME="00961" HREF="msg00961.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 20 Jul 1999, 22:27 GMT
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<LI><strong><A NAME="00940" HREF="msg00940.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Tue 20 Jul 1999, 00:25 GMT
<UL>
<LI><strong><A NAME="00951" HREF="msg00951.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Tue 20 Jul 1999, 18:57 GMT
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<LI><strong><A NAME="00944" HREF="msg00944.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Jul 1999, 14:38 GMT
<UL>
<LI><strong><A NAME="00948" HREF="msg00948.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Asmodeus <a href="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</a>, Tue 20 Jul 1999, 18:56 GMT
<UL>
<LI><strong><A NAME="00953" HREF="msg00953.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 20 Jul 1999, 20:32 GMT
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<LI><strong><A NAME="00965" HREF="msg00965.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 20 Jul 1999, 22:28 GMT
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