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<H1>Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against  each other?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against  each other?</LI>
<LI><em>From</em>: Richard Bartle &lt;<A HREF="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 6 Jun 1999 07:34:11 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: Richard Bartle &lt;<A HREF="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</A>&gt;</LI>
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<PRE>
Ross Nicoll &lt;rnicoll#lostics,demon.co.uk&gt; wrote:
 
 &gt;Avalon has changed a lot, actually. When I originally played, my character
 &gt;was the first to be born in the third city (and due to a bit of a
 &gt;technical hiccup, stayed that way for a while). I can't remember how many
 &gt;cities they had last time, but I think it was over 5. The guilds change
 &gt;too. I remember leaving for a few months, to find my guild had moved into
 &gt;a cave. Last time I checked, it was MIA.
        When I said "stable" I didn't mean "sterile". Of course games should
change over time within themselves, but they shouldn't completely disappear
or keep having to restart in different incarnations.
 
                Richard


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] realism</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] realism</A></strong>, 
Jp Calderone <a href="mailto:exarkun#flashmail,com">exarkun#flashmail,com</a>, Mon 07 Jun 1999, 20:08 GMT
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<LI><strong><A NAME="00585" HREF="msg00585.html">Re: [MUD-Dev] realism</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Mon 07 Jun 1999, 22:32 GMT
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</UL>
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<LI><strong><A NAME="00556" HREF="msg00556.html">[MUD-Dev] Personalities</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Sun 06 Jun 1999, 23:59 GMT
<LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Re: A couple Qs, and thanks</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 06 Jun 1999, 20:07 GMT
<LI><strong><A NAME="00542" HREF="msg00542.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against  each other?</A></strong>, 
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Sun 06 Jun 1999, 11:38 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00578" HREF="msg00578.html">RE: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against  each other?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 07 Jun 1999, 19:22 GMT
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<LI><strong><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Looking for UML</A></strong>, 
David95037 <a href="mailto:David95037#aol,com">David95037#aol,com</a>, Sat 05 Jun 1999, 20:20 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Looking for UML</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Mon 07 Jun 1999, 13:41 GMT
</LI>
<LI><strong><A NAME="00600" HREF="msg00600.html">Re: [MUD-Dev] Looking for UML</A></strong>, 
David95037 <a href="mailto:David95037#aol,com">David95037#aol,com</a>, Tue 08 Jun 1999, 14:55 GMT
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</UL></BLOCKQUOTE>

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