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<H1>Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Gender and Mud Development (back on topic, some) </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#varesearch,com">claw#varesearch,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 09 Jun 1999 19:58:18 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 09 Jun 1999 17:42:09 -0500 
Greg Miller &lt;gmiller#classic-games,com&gt; wrote:

&gt; Which reminds me of something that was planned for Kingdoms At
&gt; War, which never opened (AFAIK)... They planned to have NPCs
&gt; (ogres, trolls, elves, etc) make organized attacks on the home
&gt; cities from time to time.

Search the archives for the old Orc breeder/fighter/noble/king
scenario.  While I've never bothered to implement it entirely, the
basic model establishes a system which natively (complex systems
really) oscillates between rabid attacks on the surrounding areas
and population growth periods.

-- 
J C Lawrence                                   Home: claw#kanga,nu
---------(*)                Linux/IA64 - Work: claw#varesearch,com
 ... Beware of cromagnons wearing chewing gum and palm pilots ...


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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Gender and Mud Development</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00624" HREF="msg00624.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
David Holz <a href="mailto:david#mf-net,com">david#mf-net,com</a>, Wed 09 Jun 1999, 00:53 GMT
</LI>
<LI><strong><A NAME="00631" HREF="msg00631.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 09 Jun 1999, 17:02 GMT
<UL>
<LI><strong><A NAME="00635" HREF="msg00635.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 09 Jun 1999, 20:01 GMT
<UL>
<LI><strong><A NAME="00650" HREF="msg00650.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT
<UL>
<LI><strong><A NAME="00660" HREF="msg00660.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 02:58 GMT
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<LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 10 Jun 1999, 02:30 GMT
</LI>
<LI><strong><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 02:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 09 Jun 1999, 22:36 GMT
</LI>
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT
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