1999Q2/
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<H1>Re: [MUD-Dev] Virtual machine design</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Virtual machine design</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 18 Apr 1999 03:53:47 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Sat, 17 Apr 1999, Ben Greear wrote:

&gt; "Felix A. Croes" wrote:
&gt; 
&gt; &gt; 
&gt; &gt; "Common users can't program in any real language": did you just grant
&gt; &gt; internal programming languages the status of "real language"?  Or do
&gt; &gt; you mean that since internal programming languages are not "real", it
&gt; &gt; is possible that common users may be able to program in them?
&gt; 
&gt; Oh, I absolutely think there are many people on this list and elsewhere
&gt; that can write a relatively complete 'real' language for their game.  I
&gt; just don't think it's worth it!  I am *not* convinced that common users
&gt; will ever be able to use them (well?).

Well, I have coded my mud (Achaea) with an internal language, and it far
surpasses the complexity I see in most muds. I hadn't ever coded in a
language other than BASIC and Pascal before (and not for 8 years or so),
and while I have ended up going back and re-writing much of what I
originally coded, I've been told by real coders that my code is pretty
good. Common users can learn to use an internal language well, provided he
or she is willing to spend the time to learn, practice, etc. I think the
will to put the time in is what would probably, for most, make a
'complete' internal language irrelevant. Also, although I don't know C or
C++ or whatnot, I'm told that the internal language I use simplifies doing
quite a lot of things.


--matt



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<LI><STRONG><A NAME="00067" HREF="msg00067.html">Re: [MUD-Dev] Virtual machine design</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Virtual machine design</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 17 Apr 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 19 Apr 1999, 07:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Felix A. Croes <a href="mailto:felix#dworkin,nl">felix#dworkin,nl</a>, Sat 17 Apr 1999, 16:46 GMT
<UL>
<LI><strong><A NAME="00067" HREF="msg00067.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 17 Apr 1999, 22:46 GMT
<UL>
<LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 18 Apr 1999, 17:13 GMT
</LI>
<LI><strong><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Tue 20 Apr 1999, 06:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00069" HREF="msg00069.html">RE: [MUD-Dev] Rebooting (was: Virtual machine design)</A></strong>, 
Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Sun 18 Apr 1999, 06:29 GMT
</LI>
<LI><strong><A NAME="00070" HREF="msg00070.html">RE: [MUD-Dev] Virtual machine design</A></strong>, 
Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Sun 18 Apr 1999, 06:30 GMT
<UL>
<LI><strong><A NAME="00071" HREF="msg00071.html">[MUD-Dev] Game design highpoints (was Re: Virtual machine design)</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 18 Apr 1999, 07:43 GMT
</LI>
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