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<H1>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 04 Jun 1999 03:39:08 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Matthew Mihaly wrote:
&gt; If I might say so, without being offensive, I see a lot of tunnel vision
&gt; going on in this list, at least as regards combat. I blame stock muds
&gt; myself. The combat systems I've seen in every single stock mud I've 

Indeed, that was my reaction when I saw your posted description of the
combat system. Just based on that description you seem to have a pretty
good system under all that hype, but you also seem to pretty narrowly
ignore any viable choices other than the ones you made. For example, you
chose the heavy-handed approach of disallowing use of an item for a
specific period of time rather simply reducing damage/healing numbers to
slow down combat. Both approaches have advantages and disadvantages, but
your simply wrote off the alternative approach as being wrong. Question:
why are you on this mailing list, if that's your approach to design?
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
President Clinton was acquitted; then again, so was O. J. Simpson.
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<li><strong><A NAME="00497" HREF="msg00497.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<LI><STRONG><A NAME="00437" HREF="msg00437.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;sarapis#achaea,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;sarapis#achaea,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;sarapis#achaea,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Interface/Custom Clients</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00514" HREF="msg00514.html">Re: [MUD-Dev] Interface/Custom Clients</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 01:28 GMT
</LI>
<LI><strong><A NAME="00524" HREF="msg00524.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)y</A></strong>, 
Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Sat 05 Jun 1999, 04:56 GMT
<LI><strong><A NAME="00529" HREF="msg00529.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)y</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 05 Jun 1999, 10:48 GMT
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<LI><strong><A NAME="00478" HREF="msg00478.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Fri 04 Jun 1999, 12:32 GMT
</LI>
<LI><strong><A NAME="00484" HREF="msg00484.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 04 Jun 1999, 15:41 GMT
<UL>
<LI><strong><A NAME="00497" HREF="msg00497.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 21:24 GMT
<UL>
<LI><strong><A NAME="00516" HREF="msg00516.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 01:28 GMT
<UL>
<LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 05 Jun 1999, 03:02 GMT
</LI>
<LI><strong><A NAME="00546" HREF="msg00546.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:22 GMT
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