1999Q2/
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<H1>Re: [MUD-Dev] Re: Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Game Economies</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 11 Jun 1999 21:02:48 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 11 Jun 99,, Brandon J. Rickman wrote:
&gt; On Fri, 11 Jun 1999, Shawn Halpenny wrote:
&gt; &gt; On Fri, Jun 11, 1999 at 02:04:35AM +0000, Jon A. Lambert wrote:
&gt; &gt; &gt; It has been said that there are really only 36 plots.  And everything 
&gt; &gt; &gt; else is a remake.  For instance, the original 'Star Wars' was yet another 
&gt; &gt; &gt; remake of 'Le Morte de Artur'.   
&gt; &gt; 
&gt; &gt; I'd love a reference for this!  And if there are only 36 plots, one would
&gt; &gt; think it straightforward to write a storytelling engine to "play" them
&gt; &gt; out and have your game work within them... &lt;kof&gt;
&gt; 
&gt; The likeliest source would be _The thirty-six dramatic situations_ by
&gt; Georges Polti, written in 1917, translated from Italian.  
&gt;

Yep, and here's a link to a summary of the work.
&lt;<A  HREF="http://www.io.com/~jlockett/RPG/HEGGA/Stuff/frp-plots.html">http://www.io.com/~jlockett/RPG/HEGGA/Stuff/frp-plots.html</A>&gt;

And here's a summary of Joseph Campbells's The Hero with a Thousand Faces
which is kind of related.
&lt;<A  HREF="http://bragg.physics.adelaide.edu.au/~iborchar/Arcane/heroes.html">http://bragg.physics.adelaide.edu.au/~iborchar/Arcane/heroes.html</A>&gt; 


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<LI><STRONG><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Shawn Halpenny &lt;malachai#iname,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00774" HREF="msg00774.html">Re: [MUD-Dev] Re: Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> "Brandon J. Rickman" &lt;ashes#pc4,zennet.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00736" HREF="msg00736.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 02:53 GMT
<UL>
<LI><strong><A NAME="00747" HREF="msg00747.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 06:47 GMT
<UL>
<LI><strong><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Game Economies</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 11 Jun 1999, 18:12 GMT
<UL>
<LI><strong><A NAME="00774" HREF="msg00774.html">Re: [MUD-Dev] Re: Game Economies</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 11 Jun 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00786" HREF="msg00786.html">Re: [MUD-Dev] Re: Game Economies</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 12 Jun 1999, 01:09 GMT
</LI>
</UL>
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</LI>
<LI><strong><A NAME="00767" HREF="msg00767.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Shane King <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Fri 11 Jun 1999, 19:26 GMT
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</UL>
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</LI>
<LI><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 11 Jun 1999, 04:49 GMT
<UL>
<LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 15:24 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00723" HREF="msg00723.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 23:31 GMT
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</ul>
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</UL></BLOCKQUOTE>

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