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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI>
<LI><em>From</em>: Katrina McClelan &lt;<A HREF="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</A>&gt;</LI>
<LI><em>Date</em>: Thu, 10 Jun 1999 13:43:01 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Thu, 10 Jun 1999, Adam Wiggins wrote:

&gt; Then at the top of act(), which is the routine which get called to turn the
&gt; markup language into text that everyone in the room can see, I simply checked
&gt; to see if num_pcs_in_room was greater than zero.  If not, I just returned without
&gt; doing any processing.  This made quite a difference; up until then it had been
&gt; constructing the "You leave north" and "A hobbit arrives from the south" strings
&gt; every time a mobile moved, whether a PC was present or not.
&gt; 

This works, except that you then don't get full information when you snoop
a mob... oh yeah... can't do that in standard diku  ;)  (not that you
couldn't code around this limitation and still "blind" the mobs in
the general case anyway)

&gt; I also staggered the way that things happened; at the time, most all of the game
&gt; updating happened on the "tick" mark (every 60 seconds), which caused a slowdown
&gt; right then.  I made an "object tick", a "character tick", and so forth.
&gt; By the same token, mobiles, which previous updated every 3 seconds (all of them),
&gt; I changed to update every second.  However, not *all* of them would update, only
&gt; about 1/3rd.  I'd just save the linked list pointer until the next second, and
&gt; pick up where I left off.  When it got to the end it would loop around again.
&gt; 

An informative note that this works because the standard game look checks
start time, and end time, and the last thing it does is sleep for the
remainder of 1/4 second.  If your one loop takes longer than 1/4 second,
then you get server side lag.  However if you distribute the computing
over multiple loops that use less than 1/4 second you don't notice the
high load on the client side.  Only adding this because I had a mud once
reject this optimization arguing that it didn't save any CPU time.
Truthfully it doesn't save any computing time.  It does help with
server lag however.

-Katrina




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<li><strong><A NAME="00721" HREF="msg00721.html">Re: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 08 Jun 1999, 23:58 GMT
</LI>
<LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 10 Jun 1999, 01:43 GMT
<UL>
<LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:13 GMT
<UL>
<LI><strong><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 18:43 GMT
<UL>
<LI><strong><A NAME="00715" HREF="msg00715.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Thu 10 Jun 1999, 21:57 GMT
<UL>
<LI><strong><A NAME="00721" HREF="msg00721.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 22:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 22:15 GMT
<UL>
<LI><strong><A NAME="00722" HREF="msg00722.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 22:55 GMT
</LI>
<LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Fri 11 Jun 1999, 01:35 GMT
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