1999Q2/
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<H1>Re: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game Economies</LI>
<LI><em>From</em>: Mik Clarke &lt;<A HREF="mailto:mikclrk#ibm,net">mikclrk#ibm,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 18 Jun 1999 21:54:31 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Ling wrote:

&gt; On Sun, 13 Jun 1999, Ling wrote:
&gt; &gt; &gt;
&gt; &gt; The following link may prove enlightening (or not):
&gt; &gt;
&gt; &gt; &lt;URL:<A  HREF="http://www.newscientist.com/nsplus/insight/ai/forecast.html">http://www.newscientist.com/nsplus/insight/ai/forecast.html</A>&gt;
&gt; &gt;
&gt; &gt; Skip the first ten odd paragraphs to get straight to the stock market
&gt; &gt; simulator using moderately complex agents.  It's even in simple English.
&gt; &gt;
&gt; &gt; Considering the simulation was conducted in 1987, I doubt the method
&gt; &gt; described above is beyond most muds these days.
&gt;
&gt; With much caution, a copy of the text in that link is attached below.  I
&gt; suspect the John Holland mentioned below is the same Holland who wrote
&gt; quite an influential paper on genetic algorithms way back.

John Holland is one of the leading researches in Emergence theory, and has a
couple of books that you might find interesting:

Hidden Order: How Adaption Builds Complexity
Emergence: From Chaos to Order

Mik




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<LI><STRONG><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00749" HREF="msg00749.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 11 Jun 1999, 14:38 GMT
</LI>
<LI><strong><A NAME="00788" HREF="msg00788.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Sat 12 Jun 1999, 02:38 GMT
</LI>
<LI><strong><A NAME="00799" HREF="msg00799.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 13 Jun 1999, 20:12 GMT
<UL>
<LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 17 Jun 1999, 15:39 GMT
<UL>
<LI><strong><A NAME="00857" HREF="msg00857.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 18 Jun 1999, 20:43 GMT
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<LI><strong><A NAME="00481" HREF="msg00481.html">[MUD-Dev] thoughts</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 15:40 GMT
<UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev] thoughts</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 04 Jun 1999, 17:56 GMT
<UL>
<LI><strong><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev] thoughts</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 21:24 GMT
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<LI><strong><A NAME="00487" HREF="msg00487.html">Re: [MUD-Dev] thoughts</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 04 Jun 1999, 18:14 GMT
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</UL></BLOCKQUOTE>

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