<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Text Parsing --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Wed, 9 Jun 1999 23:14:24 -0700 --> <!--X-Message-Id: Pine.BSF.4.10.9906092020180.8930-100000#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: E10rv0w-0005hB-00#under,su.varesearch.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Text Parsing</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00681.html">Previous</a> | <a href="msg00683.html">Next</a> ] Thread: [ <a href="msg00659.html">Previous</a> | <a href="msg00706.html">Next</a> ] Index: [ <A HREF="author.html#00682">Author</A> | <A HREF="#00682">Date</A> | <A HREF="thread.html#00682">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Text Parsing</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing </LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Wed, 9 Jun 1999 20:34:12 -0700 (PDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 9 Jun 1999, J C Lawrence wrote: > On Wed, 9 Jun 1999 16:21:28 -0700 (PDT) > Matthew Mihaly <diablo#best,com> wrote: > > > Actually, on that note generally, I have read some talk on here, > > in the past, about how some of your servers can handle a LOT of > > users online at once without having speed problems. > > > How the heck do you manage that? > > Careful design mostly. I know what things cost, how much they cost, > and how often I absolutely have to do them. This is one of the few > areas where all that CS math you (should have) done in grad school > comes in *really* handy, but is still not really necessary. Yes, this is definitely a problem for me. 1) I did not go to grad school. 2) My undergrad degree is in political philosophy. 3) Except for some BASIC in high school, I had never coded a thing before starting Achaea. It honestly never occurred to me, until about a year ago, that speed would EVER be a problem in a text game. No graphics I thought? Hell, how much processing power can that take?? *doh* > > > We use an interpreted engine (which I realize is inherently > > slower)... > > That's a dangerous and often massively misleading assumption. > Interpreted languages need not be either slow or performance > bottlenecks. LP and BatMUD demonstrate this rather clearly. > LambdaMOO demonstrates rather clearly that this _can_ be a problem > given poor design and implementation. BatMUD shows part of the > other side: that given good and careful work, the performance hit is > a strawman. Yeah, I was a wiz on batmud ages ago. That's what I was thinking of when I was questioning our player problem (as back when I played them, they'd have 250 people online, and people lining up to get in. No idea what it's like now). I just assumed that interpreted languages would be slower I guess becuase of the extra layer. > > > I suspect that our player routines (mainly movement) tend to be > > significantly more complicated than most muds (again, mainly > > movement, due to the enormous number of database searches that > > need doing to check for all sorts of stuff everytime someone > > moves)... > > I smell sloppy thinking here. Yes, there is good reason for having > motions trigger cascading state checks. I do it myself, and I > suspect do it to a far greater degree than you do (I've counted over > 2,000 state checks resulting from a single most-pessimal move). No, > there is no reason for those state checks not to short circuit > extremely cheaply in the common cases. A heck of a lot of the time > you can determine far more cheaply whether or not you need to make a > variety of checks, than you can do the checks themselves. Yes, you're probably right about the sloppy thinking. I don't really know what I'm doing as far as elegant coding goes. Also, I'm not quite sure what a state check is, but I'm guessing it is checking the state of a particular piece of data? One particularly serious problem that I suspect we have are players following other players around. Right now, a following player goes through nearly every routine that the leading player goes through, effectively doubling the time it takes. If you've got 5 players following a single player, it can get ugly, especially with those blasted speedwalks. Anyway, thanks for the advice! --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00735" HREF="msg00735.html">Re: [MUD-Dev] Text Parsing</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#varesearch,com></li></ul> <li><strong><A NAME="00706" HREF="msg00706.html">Re: [MUD-Dev] Text Parsing</A></strong> <ul compact><li><em>From:</em> Petri Virkkula <pvirkkul#iki,fi></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00659" HREF="msg00659.html">Re: [MUD-Dev] Text Parsing</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#varesearch,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00681.html">Re: [MUD-Dev] Game Economies</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00683.html">Re: [MUD-Dev] Text Parsing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00659.html">Re: [MUD-Dev] Text Parsing</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00706.html">Re: [MUD-Dev] Text Parsing</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00682"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00682"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Text Parsing</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 08 Jun 1999, 22:17 GMT <UL> <LI><strong><A NAME="00642" HREF="msg00642.html">Re: [MUD-Dev] Text Parsing</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 22:35 GMT <LI><strong><A NAME="00652" HREF="msg00652.html">Re: [MUD-Dev] Text Parsing</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 00:14 GMT <LI><strong><A NAME="00659" HREF="msg00659.html">Re: [MUD-Dev] Text Parsing</A></strong>, J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 02:56 GMT <LI><strong><A NAME="00682" HREF="msg00682.html">Re: [MUD-Dev] Text Parsing</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:14 GMT <LI><strong><A NAME="00706" HREF="msg00706.html">Re: [MUD-Dev] Text Parsing</A></strong>, Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Thu 10 Jun 1999, 17:31 GMT <LI><strong><A NAME="00716" HREF="msg00716.html">Re: [MUD-Dev] Text Parsing</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 21:58 GMT <LI><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev] Text Parsing</A></strong>, Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Fri 11 Jun 1999, 03:46 GMT <LI><strong><A NAME="00763" HREF="msg00763.html">Re: [MUD-Dev] Text Parsing</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 11 Jun 1999, 18:12 GMT </LI> </LI> </LI> </LI> </LI> </LI> </LI> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>