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<H1>Re: [MUD-Dev] Containing automation?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Containing automation?</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 20 Jul 1999 14:19:22 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Asmodeus wrote:
&gt;  Again, I'm asking "why?"  Anything besides the opportunity for lots of
&gt; macroing by the players to advance through that advancement model?
&gt; Unfortunately, IMO, usage-based models make the most logical sense: With a
&gt; straight XP one (like traditional AD&amp;D, for instance), the player
&gt; (amazingly) gets better at doing everything by killing monsters.  It
&gt; doesn't matter if he/she/it actually used those skills--they get improved
&gt; anyways.  What other advancement models are out there?

Training, in some form or another... I favor a mixture of the two.
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<LI><STRONG><A NAME="00948" HREF="msg00948.html">RE: [MUD-Dev] Containing automation?</A></STRONG>
<UL><LI><EM>From:</EM> Asmodeus &lt;asmodeus#benshaw,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00940" HREF="msg00940.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Tue 20 Jul 1999, 00:25 GMT
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<LI><strong><A NAME="00951" HREF="msg00951.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Tue 20 Jul 1999, 18:57 GMT
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<LI><strong><A NAME="00944" HREF="msg00944.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Jul 1999, 14:38 GMT
<UL>
<LI><strong><A NAME="00948" HREF="msg00948.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Asmodeus <a href="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</a>, Tue 20 Jul 1999, 18:56 GMT
<UL>
<LI><strong><A NAME="00953" HREF="msg00953.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 20 Jul 1999, 20:32 GMT
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<LI><strong><A NAME="00965" HREF="msg00965.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 20 Jul 1999, 22:28 GMT
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<LI><strong><A NAME="00955" HREF="msg00955.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 20 Jul 1999, 20:32 GMT
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<LI><strong><A NAME="00949" HREF="msg00949.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 20 Jul 1999, 18:56 GMT
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</ul>
</LI>
<LI><strong><A NAME="00921" HREF="msg00921.html">[MUD-Dev] fwd: forum on game design/culture</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 16 Jul 1999, 01:58 GMT
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</UL></BLOCKQUOTE>

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