1999Q2/
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<H1>Re: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game Economies</LI>
<LI><em>From</em>: Laurel Fan &lt;<A HREF="mailto:lf25%2B#andrew,cmu.edu">lf25+@andrew.cmu.edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 15 Jun 1999 13:20:42 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Excerpts from muddev: 12-Jun-99 Re: [MUD-Dev] Game Economies by Jp
Calderone#flashmail,c 
&gt; With the right setup, it should be possible to just create a
&gt; table, around 300 entries, more if you really want it to seem
&gt; non-determinant, though I doubt players would pay that much
&gt; attention, of population sizes and their compliments.  Using
&gt; that, calculating the number of orcs vs. the number of cats
&gt; would be next to free, in terms of CPU time.  I hadn't thought
&gt; of this before reading your post, but now I really like the
&gt; idea :)

Of course, you can also use the highschool-science-class method.. fudge
it by drawing some squiggly lines that look sort of like the ones in the
book and put that in a lookup table :)

-Laurel




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<li><strong><A NAME="00825" HREF="msg00825.html">Re: [MUD-Dev] Game Economies</A></strong>
<ul compact><li><em>From:</em> Albert &lt;thecheezeman#earthlink,net&gt;</li></ul>
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<LI><STRONG><A NAME="00785" HREF="msg00785.html">RE: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00792" HREF="msg00792.html">RE: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Albert &lt;thecheezeman#earthlink,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Jp Calderone &lt;exarkun#flashmail,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>RE: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00785" HREF="msg00785.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 12 Jun 1999, 01:06 GMT
<UL>
<LI><strong><A NAME="00787" HREF="msg00787.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Sat 12 Jun 1999, 01:35 GMT
<UL>
<LI><strong><A NAME="00792" HREF="msg00792.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Sat 12 Jun 1999, 20:29 GMT
<UL>
<LI><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Jp Calderone <a href="mailto:exarkun#flashmail,com">exarkun#flashmail,com</a>, Sun 13 Jun 1999, 02:44 GMT
<UL>
<LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Tue 15 Jun 1999, 18:02 GMT
<UL>
<LI><strong><A NAME="00825" HREF="msg00825.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Wed 16 Jun 1999, 04:32 GMT
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<LI><strong><A NAME="00702" HREF="msg00702.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 16:14 GMT
<UL>
<LI><strong><A NAME="00829" HREF="msg00829.html">[MUD-Dev] Different approaches?</A></strong>, 
Dani Dumitrescu <a href="mailto:recuperating#home,com">recuperating#home,com</a>, Thu 17 Jun 1999, 15:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00704" HREF="msg00704.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 17:28 GMT
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</UL></BLOCKQUOTE>

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