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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 02 Jun 1999 15:58:08 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Katrina McClelan wrote:
&gt; 
&gt; On Wed, 2 Jun 1999, Cynbe ru Taren wrote:
&gt; 
&gt; &gt; 1 | get the sword from the second bag
&gt; &gt; 2 | get sword 2.bag
&gt; &gt; 3 | ge sw 2.bag
&gt; 
&gt; &gt; useful for flattening the initial learning curve.  To the best of my
&gt; &gt; knowledge.  ("bag.2" or "bag2" "bag 2" would probably be preferred to
&gt; &gt; "2.bag" though, imho.)

Yes, I once had a discussion on a non-MUD gaming newsgroup with someone
who tried muds and didn't like them. The thing that bothered him the
most about the mud he tried was the poor quality of the interface, and
the thing that bother him most about the interface was its use of
cryptic commands with non-alphabetical symbols. Nobody in their right
mind is going to think of "2.bag" until someone tells them to try it.

&gt; 
&gt; I've seen too many diku derivative muds use the 2.bag notation... it's
&gt; expected by most mud veterans, and thus something they generally try.  Not
&gt; that it would hurt to support all of the above.

Most mud veterans know that's a diku-only syntax. They'll try it first
if the mud is a diku, or something else otherwise.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
President Clinton was acquitted; then again, so was O. J. Simpson.
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<LI><STRONG><A NAME="00389" HREF="msg00389.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Katrina McClelan &lt;kitkat#marcus,pants.nu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re[2]: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00412" HREF="msg00412.html">[MUD-Dev] Re[2]: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 03 Jun 1999, 01:30 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00403" HREF="msg00403.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 02 Jun 1999, 23:25 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00389" HREF="msg00389.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 02 Jun 1999, 14:31 GMT
<UL>
<LI><strong><A NAME="00393" HREF="msg00393.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 02 Jun 1999, 15:52 GMT
</LI>
<LI><strong><A NAME="00404" HREF="msg00404.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 02 Jun 1999, 23:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Fri 04 Jun 1999, 15:39 GMT
<UL>
<LI><strong><A NAME="00506" HREF="msg00506.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Jp Calderone <a href="mailto:exarkun#flashmail,com">exarkun#flashmail,com</a>, Fri 04 Jun 1999, 22:44 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00385" HREF="msg00385.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 02 Jun 1999, 13:49 GMT
<UL>
<LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 03 Jun 1999, 04:07 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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