<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] thoughts on game economies --> <!--X-From-R13: Uert [vyyre <tzvyyreNpynffvp-tnzrf.pbz> --> <!--X-Date: Mon, 21 Jun 1999 17:26:36 -0700 --> <!--X-Message-Id: 376E8CFF.DC9812C8@classic-games.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.4.10.9906211037090.18837-100000#shell9,ba.best.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] thoughts on game economies</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gmiller#classic-games,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00868.html">Previous</a> | <a href="msg00870.html">Next</a> ] Thread: [ <a href="msg00872.html">Previous</a> | <a href="msg00870.html">Next</a> ] Index: [ <A HREF="author.html#00869">Author</A> | <A HREF="#00869">Date</A> | <A HREF="thread.html#00869">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] thoughts on game economies</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] thoughts on game economies</LI> <LI><em>From</em>: Greg Miller <<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>></LI> <LI><em>Date</em>: Mon, 21 Jun 1999 14:05:35 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Matthew Mihaly wrote: > > On Sat, 19 Jun 1999, Greg Miller wrote: > > > > > I believe AberMUDs still behave this way typically. Ancient Anguish > > operates this way, and I've come to like it quite a bit. It's not > > popular with newbies, but it allows for extremely powerful unique items > > without serious balance problems, when combined with reboots every 25 > > hours. > > Why be so heavy-handed about it though? If your object is just to Oh, I agree... I'm just pointing out one of the very beneficial side-effects of muds that don't save equipment. allow > for extremely powerful unique items that disappear from players, then why > not just have the extremely powerful unique items disappear when they log > out. Or, have some sort of in-role reason. Perhaps these artifacts are Because the items would never be circulated. The players would simply pass them to their friends and only a small circle (clan, guild, whatever) would hold on to them. The periodic reboots help with that. > simply too powerful for mortal-kind to hold onto for any period of time, > and bad things start happening if they hold onto them too long. That's a reasonable approach, if you want to save eq (which is certainly popular with players, and I rather like it myself). -- <A HREF="http://www.classic-games.com/">http://www.classic-games.com/</A> Conspiracy theorists mistakenly assume others think before acting. *** Please limit .sigs to four lines and avoid HTML mail or posts. *** _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00870" HREF="msg00870.html">Re: [MUD-Dev] thoughts on game economies</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></STRONG> <UL><LI><EM>From:</EM> Matthew Mihaly <diablo#best,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00868.html">[MUD-Dev] Critiquing Muds</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00870.html">Re: [MUD-Dev] thoughts on game economies</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00872.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00870.html">Re: [MUD-Dev] thoughts on game economies</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00869"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00869"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sun 20 Jun 1999, 02:54 GMT <UL> <LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 21 Jun 1999, 18:44 GMT <UL> <LI><strong><A NAME="00867" HREF="msg00867.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 22 Jun 1999, 00:26 GMT <UL> <LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Robert Brady <a href="mailto:rwb197#ecs,soton.ac.uk">rwb197#ecs,soton.ac.uk</a>, Tue 22 Jun 1999, 15:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00869" HREF="msg00869.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 22 Jun 1999, 00:26 GMT <UL> <LI><strong><A NAME="00870" HREF="msg00870.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 22 Jun 1999, 01:24 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00803" HREF="msg00803.html">[MUD-Dev] ADMIN: Searching on MUD-Dev archives</A></strong>, claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Jun 1999, 04:20 GMT <LI><strong><A NAME="00802" HREF="msg00802.html">[MUD-Dev] Twisted Reality</A></strong>, claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Jun 1999, 01:29 GMT <LI><strong><A NAME="00794" HREF="msg00794.html">[MUD-Dev] How to debug a method taking a variable list of arguments?</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 13 Jun 1999, 07:01 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>