<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] memory and speed --> <!--X-From-R13: Brgev Hvexxhyn <civexxhyNvxv.sv> --> <!--X-Date: Fri, 11 Jun 1999 13:37:23 -0700 --> <!--X-Message-Id: 14177.29483.687726.160001#arioch,tky.hut.fi --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199906110230.UAA02724@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Reference: 7elndrgft6.fsf#zesoi,fer.hr --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] memory and speed</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:pvirkkul#iki,fi"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00771.html">Previous</a> | <a href="msg00773.html">Next</a> ] Thread: [ <a href="msg00752.html">Previous</a> | <a href="msg00759.html">Next</a> ] Index: [ <A HREF="author.html#00772">Author</A> | <A HREF="#00772">Date</A> | <A HREF="thread.html#00772">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] memory and speed</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] memory and speed</LI> <LI><em>From</em>: Petri Virkkula <<A HREF="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</A>></LI> <LI><em>Date</em>: Fri, 11 Jun 1999 23:35:55 +0300 (EEST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> >>>>> "Miroslav" == Miroslav Silovic <silovic#zesoi,fer.hr> writes: Miroslav> Thus it stands to reason that if your playerbase is large, certain Miroslav> aspects of VR (such as rooms, exits etc) should be coded in C. That Miroslav> sacrifices flexibility, but... lag is no#1 most popular way of losing Miroslav> players. In my experience lag does not cause players to stop playing your mud. Below is history of machines BatMUD has been running on: Years Machine RAM CPU Memory Peak Usage Players ========================================================================== 1990-199? Sony NWS-1530 16M Motorola 68030? 5M? 10 199?-1991 Sony NWS-1530 12M Motorola 68030? 5M? 10-20 1991-1991 ? ? ? 11M 30-40? 1991-1992 Sun SS 2 56M Sparc something 15M? 60? 1992-1993 Sun SS 2 64M Sparc something 18M? 70? 1993-1994 Sparc Classic 96M Sparc something 50M? 80? 1994-1995 SS10/51 clone 160M SuperSparc 50MHz 90M? 120? 1995-1997 SS10/71 clone 160M SuperSparcII 75MHz 110M 160? 1997-1998 Sun Ultra 2 clone 320M UltraSPARC 200MHz 150M 240 1998-1999 Sun Ultra 60 1280M 2*UltraSPARC 360MHz 200M 290 1999- Sun Ultra 60 768M 2*UltraSPARC 360MHz 220M 310 During 1997 when we were switching to the faster machine, we had set our player limit to 120, but still got additional 40 players in our incoming player queue. Players spent over 60 minutes in the queue before they were allowed to play, they are allowed only use our chat channel while being in the queue. So our peak player count was not affected by lag, in fact players were willing to wait long times for their turn to play. Similarily during 1998 we had 240 online players PLUS 20-40 players on queue. Wait time in the queue was usually over 40 minutes. Peak player count raised immediately with the Ultra 60 to near 300. But because our machine was very unstable, we started to loose players. Peak player count dropped to near 250. Then our machine was fixed by Sun, and we changed 1024MB unnamed memory to 512MB Sun's memory (memory sold by Sun has higher price tag on it). Now that the machine is stable again, our peak player count is over 300 again, though due the summer it dropped dramatically again. I expect to see around 340 simultanous online players after the summer in BatMUD. Petri _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] memory and speed</A></STRONG> <UL><LI><EM>From:</EM> Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA></LI></UL></LI> <LI><STRONG><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] memory and speed</A></STRONG> <UL><LI><EM>From:</EM> Miroslav Silovic <silovic#zesoi,fer.hr></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00771.html">Re: [MUD-Dev] Playing the monsters</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00773.html">RE: [MUD-Dev] Game Economies</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00752.html">Re: [MUD-Dev] memory and speed</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00759.html">Re: [MUD-Dev] memory and speed</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00772"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00772"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] memory and speed</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00746" HREF="msg00746.html">Re: [MUD-Dev] memory and speed</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 11 Jun 1999, 05:53 GMT <UL> <LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] memory and speed</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 15:24 GMT </LI> </UL> </LI> <LI><strong><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] memory and speed</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 11 Jun 1999, 02:33 GMT <UL> <LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] memory and speed</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Fri 11 Jun 1999, 15:24 GMT <UL> <LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] memory and speed</A></strong>, Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Fri 11 Jun 1999, 20:37 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev] memory and speed</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Fri 11 Jun 1999, 16:13 GMT <UL> <LI><strong><A NAME="00766" HREF="msg00766.html">Re: [MUD-Dev] memory and speed</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 11 Jun 1999, 18:13 GMT <UL> <LI><strong><A NAME="00784" HREF="msg00784.html">Re: [MUD-Dev] memory and speed</A></strong>, Brad Leach <a href="mailto:c9608122#studentmailbox,newcastle.edu.au">c9608122#studentmailbox,newcastle.edu.au</a>, Sat 12 Jun 1999, 00:51 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00777" HREF="msg00777.html">[MUD-Dev] memory and speed</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 21:33 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>