1999Q2/
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<H1>Re: [MUD-Dev] Rooms</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Rooms</LI>
<LI><em>From</em>: Ross Nicoll &lt;<A HREF="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Fri, 4 Jun 1999 22:39:40 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Fri, 4 Jun 1999, Greg Munt wrote:

&gt; Is the choice nothing more than co-ordinates, or rooms, or both? Or are
&gt; there other alternatives? By how much can the room concept be extended from
&gt; the StockMUD implementation - if at all? For those who have implemented
&gt; their own worlds, what system have you used, and would be interested in
&gt; discussing them, here on this list?
I've only done room based before, but one hybrid that occurred to me would
be to have everything defined relative to something else. So someone would
be relative to the chair they were sitting on, which would be relative to
the table it was at, which would be relative to the room, which would...

It never really got beyond the "I wonder if it's possible to..." stage,
though.
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<li><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Rooms</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
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<LI><STRONG><A NAME="00493" HREF="msg00493.html">[MUD-Dev] Rooms</A></STRONG>
<UL><LI><EM>From:</EM> "Greg Munt" &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00548" HREF="msg00548.html">RE: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:47 GMT
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<LI><strong><A NAME="00531" HREF="msg00531.html">[MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></strong>, 
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Sat 05 Jun 1999, 14:40 GMT
<UL>
<LI><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 15:57 GMT
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</LI>
<LI><strong><A NAME="00493" HREF="msg00493.html">[MUD-Dev] Rooms</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 04 Jun 1999, 20:34 GMT
<UL>
<LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Rooms</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Fri 04 Jun 1999, 21:38 GMT
<UL>
<LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Rooms</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 01:28 GMT
<UL>
<LI><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev] Rooms</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 04:58 GMT
<UL>
<LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Rooms</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 20:20 GMT
<UL>
<LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev] Rooms</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 05 Jun 1999, 21:26 GMT
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