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<H1>Re: [MUD-Dev] Rooms</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Rooms</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 04 Jun 1999 18:10:06 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Ross Nicoll wrote:
&gt; I've only done room based before, but one hybrid that occurred to me would
&gt; be to have everything defined relative to something else. So someone would
&gt; be relative to the chair they were sitting on, which would be relative to
&gt; the table it was at, which would be relative to the room, which would...

It could certainly be done, and would be pretty flexible. The first two
problems that come to mind are builder confusion (placing items relative
to different points might lead to builders forgetting where they are
relative to each other, leading potentially to some deranged room
layouts) and efficiency (you might end up with heavy recursion trying to
calculate relative positions of various objects in placement changes if
people place a lot of items in the room).

I guess one approach would be to allow items to be placed that way and
display overhead maps during building... Once the builder is finished,
the locations could be preresolved into absolute coordinates. I'm not
really satisfied that a good map representation is very feasible,
though.
-- 
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<li><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev] Rooms</A></strong>
<ul compact><li><em>From:</em> Ross Nicoll &lt;rnicoll#lostics,demon.co.uk&gt;</li></ul>
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<UL><LI><EM>From:</EM> Ross Nicoll &lt;rnicoll#lostics,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00531" HREF="msg00531.html">[MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></strong>, 
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Sat 05 Jun 1999, 14:40 GMT
<UL>
<LI><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 15:57 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00493" HREF="msg00493.html">[MUD-Dev] Rooms</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 04 Jun 1999, 20:34 GMT
<UL>
<LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Rooms</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Fri 04 Jun 1999, 21:38 GMT
<UL>
<LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Rooms</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 01:28 GMT
<UL>
<LI><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev] Rooms</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 04:58 GMT
<UL>
<LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Rooms</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 20:20 GMT
<UL>
<LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev] Rooms</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 05 Jun 1999, 21:26 GMT
</LI>
<LI><strong><A NAME="00540" HREF="msg00540.html">Re: [MUD-Dev] Rooms</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 21:46 GMT
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</UL></BLOCKQUOTE>

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