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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 1 Jun 1999 23:54:10 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Tue, 1 Jun 1999, Ben Greear wrote:

&gt; However, has anyone ever done any study or seen anything that proports
&gt; to explain what a common (for some value of common) user would like?
&gt; In other words, usability?

Yes, I agree fully with this sentiment. Reading these endless streams of
posts dissecting the details of writing parsers is lovely in an academic
way, but I don't know anyone that would type "get red sword and blue sword
then walk north" rather than:
get red sword
get blue sword
n

Don't get me wrong, I have nothing against academic discussion, nor
against the idea of making a mud simply to please yourself. However, if,
as it seems, the stated goal of this parser discussion is to make things
easier on players, I think you're going in the wrong direction. 

--matt




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<li><strong><A NAME="00391" HREF="msg00391.html">Re: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> "Travis S. Casey" &lt;efindel#io,com&gt;</li></ul>
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<LI><STRONG><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00377" HREF="msg00377.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 02 Jun 1999, 06:03 GMT
<UL>
<LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 02 Jun 1999, 06:31 GMT
<UL>
<LI><strong><A NAME="00384" HREF="msg00384.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 02 Jun 1999, 12:57 GMT
<UL>
<LI><strong><A NAME="00398" HREF="msg00398.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 02 Jun 1999, 23:24 GMT
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<LI><strong><A NAME="00388" HREF="msg00388.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 02 Jun 1999, 14:30 GMT
<UL>
<LI><strong><A NAME="00391" HREF="msg00391.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 02 Jun 1999, 15:31 GMT
<UL>
<LI><strong><A NAME="00399" HREF="msg00399.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 02 Jun 1999, 23:24 GMT
<UL>
<LI><strong><A NAME="00410" HREF="msg00410.html">[MUD-Dev] Re[2]: [MUD-Dev] Text Parsing</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 03 Jun 1999, 00:52 GMT
</LI>
<LI><strong><A NAME="00414" HREF="msg00414.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 03 Jun 1999, 01:31 GMT
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