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<H1>Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</H1>
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<LI><em>To</em>: Mud Dev Mailing list &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Fri, 11 Jun 1999 23:01:10 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri 11 Jun, Jon A. Lambert wrote:
&gt; On 9 Jun 99,, Kristen Koster wrote:

&gt; Dunno why I suggested Karoake.  Performances of songs, poetry readings, 
&gt; and plays would be interesting.  A client that has the feature of 
&gt; loading, entering and saving text files... and then presenting them in 
&gt; nice timed chunks to the room would help.  Sort of like textual 
&gt; PowerPoint presentations.  Or waiting on another actor .. mmm... 
&gt; inserting sounds :))

This reminds me of a class I once suggested  (and which I still think
would be a lot of fun to play). Of course the imms of that particular
mud thought it would not work too well.  They probably were right but
still, it would have been fun.

The idea is that a player can, at any point choose to join this class
of 'entertainers'. When they do so their equipment is stored for them
and all their skills are temporarily forgotten.  In addition they get
a huge debt.  In exchange the players get to choose from a variety of
entertainer skills,  depending on  their current level.  These skills
have no practical application as far as killing creatures is concern-
ed but instead allow the player to do things like acting, temporarily
change descs on themselves, rooms and other players,  and a whole lot
of other things.
Until the players repay their debt to the entertainers guild they can
not gain experience,  but as soon as they do  they automatically gain
one level,  and regain their money, equipment and old skills.  In es-
sence the players can buy levels but they will have to be creative in
acquiring the money because they can not go out and collect it.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey




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<LI><STRONG><A NAME="00744" HREF="msg00744.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Goals and directions (was the gender thing)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00678" HREF="msg00678.html">RE: [MUD-Dev] Goals and directions (was the gender thing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 05:54 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Wed 09 Jun 1999, 18:06 GMT
<UL>
<LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT
</LI>
<LI><strong><A NAME="00744" HREF="msg00744.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 05:52 GMT
<UL>
<LI><strong><A NAME="00780" HREF="msg00780.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 11 Jun 1999, 21:33 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Thu 10 Jun 1999, 01:42 GMT
</LI>
<LI><strong><A NAME="00756" HREF="msg00756.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, 
Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Fri 11 Jun 1999, 15:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00627" HREF="msg00627.html">[MUD-Dev] Sexual archetypes</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 09 Jun 1999, 03:58 GMT
<LI><strong><A NAME="00619" HREF="msg00619.html">RE: [MUD-Dev] Gender and Mud Development</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 08 Jun 1999, 22:56 GMT
</LI>
</UL></BLOCKQUOTE>

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