<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] In-Game Languages --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Fri, 9 Apr 1999 21:25:33 -0700 --> <!--X-Message-Id: 4.1.19990409153719.00c06310#pop,darklock.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 000101be7e0d$088c7550$2a94ce80@eli-greymud --> <!--X-Reference: Pine.SGI.3.95.990409113043.9422B-100000#genome,cbs.dtu.dk --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] In-Game Languages</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00031.html">Previous</a> | <a href="msg00033.html">Next</a> ] Thread: [ <a href="msg00029.html">Previous</a> | <a href="msg00043.html">Next</a> ] Index: [ <A HREF="author.html#00032">Author</A> | <A HREF="#00032">Date</A> | <A HREF="thread.html#00032">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] In-Game Languages</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] In-Game Languages</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Fri, 09 Apr 1999 15:48:07 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 02:19 PM 4/9/99 +0200, I personally witnessed Hans-Henrik Staerfeldt jumping up to say: > >A con to this, is that players could >write translators to automatically translate the text once the algorithm >is 'hacked'. I tend to think that the ability to partially "hack" the language -- since less than half of the alphabet was used in the example, translating it into anything really legible would be a big chore -- is a *pro*. I like skills to exist with the player instead of the character. Most MUDs make all the knowledge (except familiarity with the game world) a quality of the character, so in the event of death, you lose everything. I prefer that the character be less important to continuing the game with a different persona. Stats shouldn't be as important as they are today. Permitting some level of hacking tends to make some portion of your player base think harder, and that's a good thing. >the better the character is at understanding the language, the more >whole words are written in plain. The seed for which words are plain >should be playe dependant, and should depend on word size. What i propose >is that the rest is simply exchanged with '.'. This is a good when you have a range of skill, but doesn't do much of anything for someone without the skill... and if you have a boolean "speaks/doesn't speak" setting, it's completely worthless. >If you wanted to put some 'colour' on this, you should make a 'common >mistake' table for each language where words are written up that have >'special' meaning, or for some reason or are assumed to sound alike >phonetically (in the language), or wording having meaning other than the >litteral translation. That would be really, really hard to automate. Dialect and idiom really ought to be handled by the player in a roleplaying context. >Ofcause I'm sorry, I have to ask... do you mean "of course", as in "obviously"? Is this an ironic comment on the process of speaking in different languages? ;) ----- | Caliban Tiresias Darklock caliban#darklock,com | Darklock Communications <A HREF="http://www.darklock.com/">http://www.darklock.com/</A> | U L T I M A T E U N I V E R S E I S N O T D E A D | 774577496C6C6E457645727355626D4974H -=CABAL::3146=- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] In-Game Languages</A></strong> <ul compact><li><em>From:</em> Hans-Henrik Staerfeldt <hhs#cbs,dtu.dk></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00002" HREF="msg00002.html">[MUD-Dev] In-Game Languages</A></STRONG> <UL><LI><EM>From:</EM> "Eli Stevens (KiZurich)" <c718157#showme,missouri.edu></LI></UL></LI> <LI><STRONG><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] In-Game Languages</A></STRONG> <UL><LI><EM>From:</EM> Hans-Henrik Staerfeldt <hhs#cbs,dtu.dk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00031.html">Re: [MUD-Dev] User centered?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00033.html">Re: [MUD-Dev] User centered?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00029.html">Re: [MUD-Dev] In-Game Languages</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00043.html">Re: [MUD-Dev] In-Game Languages</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00032"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00032"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] In-Game Languages</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 07 Apr 1999, 03:18 GMT </LI> <LI><strong><A NAME="00020" HREF="msg00020.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 07 Apr 1999, 06:10 GMT <UL> <LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Wed 07 Apr 1999, 15:43 GMT </LI> </UL> </LI> <LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Fri 09 Apr 1999, 17:03 GMT <UL> <LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 10 Apr 1999, 04:25 GMT <UL> <LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Sun 11 Apr 1999, 17:33 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 04 Apr 1999, 17:48 GMT <UL> <LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Matthew D. Fuller <a href="mailto:fullermd#futuresouth,com">fullermd#futuresouth,com</a>, Mon 05 Apr 1999, 01:26 GMT <UL> <LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 07 Apr 1999, 06:10 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>