<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Confined Gameworld --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Tue, 6 Apr 1999 20:17:56 -0700 --> <!--X-Message-Id: 370AC13F.3481#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 000c01be7ff2$e745b130$2a94ce80@eli-greymud --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Confined Gameworld</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00016.html">Previous</a> | <a href="msg00018.html">Next</a> ] Thread: [ <a href="msg00012.html">Previous</a> | <a href="msg00013.html">Next</a> ] Index: [ <A HREF="author.html#00017">Author</A> | <A HREF="#00017">Date</A> | <A HREF="thread.html#00017">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Confined Gameworld</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Confined Gameworld</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Tue, 06 Apr 1999 19:21:51 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Eli Stevens (KiZurich) wrote: > > Expansion of the gameworld could be handled also, if rooms were added one at > a time. (I guess this would only work in wilderness - "Why does the main > street just end?") There would not be the typical "new area rush" that is > so common. Caliban Tiresias Darklock wrote (and I snipped a bit out of the middle): > > My personal opinion is that a game world should start small and expand to > meet player demand. What this means in terms of server design is that your > MUD has to *handle* big areas, and in terms of game design it means you have > to be ready to expand at the drop of a hat (so keep a few areas up your sleeve). My own preferance lies with game worlds that develop rather than grow. The world within my mud is of a set size (currently an island in the middle of an ocean, but I plan to add more land in the near future), and is nothing more than wilderness - plains, rivers, mountains, swamps, etc. If I wish to add an "area", I can place it anywhere within the already existing world. If I later decide to expand that area, I can extend it however I see fit. In this way, I always know *exactly* how big my mud world is. KaVir. _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00012" HREF="msg00012.html">RE: [MUD-Dev] Confined Gameworld</A></STRONG> <UL><LI><EM>From:</EM> "Eli Stevens (KiZurich)" <c718157#showme,missouri.edu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00016.html">Re: [MUD-Dev] In-Game Languages</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00018.html">Re: [MUD-Dev] In-Game Languages</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00012.html">RE: [MUD-Dev] Confined Gameworld</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00013.html">Re: [MUD-Dev] Confined Gameworld</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00017"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00017"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] In-Game Languages</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 05 Apr 1999, 17:01 GMT <UL> <LI><strong><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 06 Apr 1999, 16:25 GMT </LI> </UL> </LI> <LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Confined Gameworld</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 06 Apr 1999, 05:00 GMT <UL> <LI><strong><A NAME="00012" HREF="msg00012.html">RE: [MUD-Dev] Confined Gameworld</A></strong>, Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Tue 06 Apr 1999, 05:56 GMT <UL> <LI><strong><A NAME="00017" HREF="msg00017.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 07 Apr 1999, 03:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 06 Apr 1999, 06:00 GMT </LI> <LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Tue 06 Apr 1999, 16:24 GMT </LI> </UL> </LI> <LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] In-Game Languages</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 07 Apr 1999, 06:10 GMT </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Terms</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 01 Apr 1999, 08:31 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>