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<H1>Re: [MUD-Dev] Confined Gameworld</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Confined Gameworld</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 06 Apr 1999 19:21:51 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Eli Stevens (KiZurich) wrote:
&gt; 
&gt; Expansion of the gameworld could be handled also, if rooms were added one at
&gt; a time.  (I guess this would only work in wilderness - "Why does the main
&gt; street just end?")  There would not be the typical "new area rush" that is
&gt; so common.

Caliban Tiresias Darklock wrote (and I snipped a bit out of the middle):
&gt; 
&gt; My personal opinion is that a game world should start small and expand to
&gt; meet player demand. What this means in terms of server design is that your
&gt; MUD has to *handle* big areas, and in terms of game design it means you have
&gt; to be ready to expand at the drop of a hat (so keep a few areas up your sleeve).

My own preferance lies with game worlds that develop rather than grow.  The
world within my mud is of a set size (currently an island in the middle of
an ocean, but I plan to add more land in the near future), and is nothing
more than wilderness - plains, rivers, mountains, swamps, etc.  If I wish to
add an "area", I can place it anywhere within the already existing world.  If 
I later decide to expand that area, I can extend it however I see fit.  In 
this way, I always know *exactly* how big my mud world is.

KaVir.


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<LI><STRONG><A NAME="00012" HREF="msg00012.html">RE: [MUD-Dev] Confined Gameworld</A></STRONG>
<UL><LI><EM>From:</EM> "Eli Stevens (KiZurich)" &lt;c718157#showme,missouri.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] In-Game Languages</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 05 Apr 1999, 17:01 GMT
<UL>
<LI><strong><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 06 Apr 1999, 16:25 GMT
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</UL>
</LI>
<LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Confined Gameworld</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 06 Apr 1999, 05:00 GMT
<UL>
<LI><strong><A NAME="00012" HREF="msg00012.html">RE: [MUD-Dev] Confined Gameworld</A></strong>, 
Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Tue 06 Apr 1999, 05:56 GMT
<UL>
<LI><strong><A NAME="00017" HREF="msg00017.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 07 Apr 1999, 03:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 06 Apr 1999, 06:00 GMT
</LI>
<LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Confined Gameworld</A></strong>, 
The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Tue 06 Apr 1999, 16:24 GMT
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</UL>
</LI>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 07 Apr 1999, 06:10 GMT
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</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Terms</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 01 Apr 1999, 08:31 GMT
</LI>
</UL></BLOCKQUOTE>

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