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<H1>[MUD-Dev] realism</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] realism</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 6 Jun 1999 21:16:57 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Thoughts on the nature of realism in MUDs.

A few people have mentioned 'realism' as if MUDs need to be a simulation
of some artificial reality, complete with consistency, etc. I would argue
that this is not only necessary, but that it is impossible. True
consistency would concist 




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MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<li><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] realism</A></strong>
<ul compact><li><em>From:</em> Jp Calderone &lt;exarkun#flashmail,com&gt;</li></ul>
<li><strong><A NAME="00574" HREF="msg00574.html">Re: [MUD-Dev] realism</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
<li><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] realism</A></strong>
<ul compact><li><em>From:</em> Miroslav Silovic &lt;silovic#zesoi,fer.hr&gt;</li></ul>
<li><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] realism</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Average play time?</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00608" HREF="msg00608.html">Re: [MUD-Dev] Average play time?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 08 Jun 1999, 21:28 GMT
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<LI><strong><A NAME="00609" HREF="msg00609.html">RE: [MUD-Dev] Average play time?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 08 Jun 1999, 21:39 GMT
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<LI><strong><A NAME="00579" HREF="msg00579.html">[MUD-Dev] Newbies  (was Re: [MUD-Dev] Text Parsing)</A></strong>, 
John Hopson <a href="mailto:jwh9#acpub,duke.edu">jwh9#acpub,duke.edu</a>, Mon 07 Jun 1999, 19:24 GMT
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<LI><strong><A NAME="00590" HREF="msg00590.html">Re: [MUD-Dev] Newbies  (was Re: [MUD-Dev] Text Parsing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 08 Jun 1999, 02:41 GMT
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<LI><strong><A NAME="00561" HREF="msg00561.html">[MUD-Dev] realism</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 07 Jun 1999, 04:26 GMT
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<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] realism</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 07 Jun 1999, 06:24 GMT
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<LI><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] realism</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 07 Jun 1999, 18:55 GMT
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<LI><strong><A NAME="00581" HREF="msg00581.html">[MUD-Dev] Gender and Mud Development</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 07 Jun 1999, 19:25 GMT
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<LI><strong><A NAME="00598" HREF="msg00598.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 08 Jun 1999, 14:53 GMT
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