1999Q2/
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<H1>Re: [MUD-Dev] Gender and Mud Development</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Gender and Mud Development</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 9 Jun 1999 14:40:12 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Wed, 9 Jun 1999, Jon A. Lambert wrote:

&gt; Here's a list of games/activities that I'd like to see implemented on a 
&gt; mud:
&gt; 
&gt; Tag or Blind Man's bluff
&gt; Team Croquet
&gt; Karoake
&gt; Multi-player card games, like Hearts, Canasta, Bridge or Euchre
&gt; Baseball, Football or Cricket
&gt; Ballroom dancing

Players love games! We only really have something similar to one of the
above, called Freeze Tag. The participants join the game and are put in
the Arena (an enclosed area of 44 rooms consisting of different
environment types, etc). They get their normal abilities stripped so that
everyone is equal, and they get a freeze wand. When the game starts, they
run around trying to freeze each other. If you get frozen 3 times, you're
out, BUT you lose 1 freeze every 30 seconds. Freezing someone takes away
equilibrium for 2 seconds, so you can only do it once every 2 seconds.
Further, you can't freeze someone who has just frozen you for 3 seconds.
You can also freeze people from adjacent rooms. To make things more
interesting, there is a lovely little fairy who starts tracking down the
last person to use the FREEZE command. Upon finding that person, the fairy
will freeze him once, and wait for someone else to use the Freeze command.
Last man/woman standing wins.

--matt




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<LI><STRONG><A NAME="00631" HREF="msg00631.html">Re: [MUD-Dev] Gender and Mud Development</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00650" HREF="msg00650.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT
<UL>
<LI><strong><A NAME="00660" HREF="msg00660.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 02:58 GMT
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</UL>
</LI>
<LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 10 Jun 1999, 02:30 GMT
</LI>
<LI><strong><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 02:44 GMT
</LI>
</ul>
<LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 09 Jun 1999, 22:36 GMT
</LI>
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT
</LI>
<LI><strong><A NAME="00656" HREF="msg00656.html">Re: [MUD-Dev] Game construction and a big mistake</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 02:43 GMT
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<LI><strong><A NAME="00687" HREF="msg00687.html">Re: [MUD-Dev] Game construction and a big mistake</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 10 Jun 1999, 11:48 GMT
<UL>
<LI><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Game construction and a big mistake</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 10 Jun 1999, 15:26 GMT
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