1999Q2/
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<H1>Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 19 Jun 1999 15:47:00 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Hans-Henrik Staerfeldt wrote:
&gt; 
&gt; On Mon, 14 Jun 1999, Koster, Raph wrote:
&gt; &gt;
&gt; &gt; &gt; -----Original Message-----
&gt; &gt; &gt; From: Travis S. Casey [<A  HREF="mailto:efindel#io,com">mailto:efindel#io,com</A>]
&gt; &gt;
&gt; &gt; &gt; Basically, it boils down to "will I need to go buy or find
&gt; &gt; &gt; equipment again
&gt; &gt; &gt; when I log in, or can I count on the equipment I had before
&gt; &gt; &gt; still being
&gt; &gt; &gt; there for me."
&gt; &gt;
&gt; &gt; To be honest, though I know they still exist, I have never played a mud like
&gt; &gt; this. :)
&gt; &gt;
&gt; 
&gt; I seem to recall playing some early version of AberMud, where you had only
&gt; character persistance, you needed to run around and get everything again
&gt; when you logged in (competing with the other online players). (correct me
&gt; if im wrong).

I believe AberMUDs still behave this way typically. Ancient Anguish
operates this way, and I've come to like it quite a bit. It's not
popular with newbies, but it allows for extremely powerful unique items
without serious balance problems, when combined with reboots every 25
hours.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



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<li><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<LI><STRONG><A NAME="00819" HREF="msg00819.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></STRONG>
<UL><LI><EM>From:</EM> Hans-Henrik Staerfeldt &lt;hhs#cbs,dtu.dk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00808" HREF="msg00808.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 14 Jun 1999, 16:00 GMT
</LI>
<LI><strong><A NAME="00810" HREF="msg00810.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 14 Jun 1999, 16:36 GMT
<UL>
<LI><strong><A NAME="00819" HREF="msg00819.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Tue 15 Jun 1999, 14:46 GMT
<UL>
<LI><strong><A NAME="00820" HREF="msg00820.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Tue 15 Jun 1999, 15:27 GMT
</LI>
<LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sun 20 Jun 1999, 02:54 GMT
<UL>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 21 Jun 1999, 18:44 GMT
<UL>
<LI><strong><A NAME="00867" HREF="msg00867.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 22 Jun 1999, 00:26 GMT
<UL>
<LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Robert Brady <a href="mailto:rwb197#ecs,soton.ac.uk">rwb197#ecs,soton.ac.uk</a>, Tue 22 Jun 1999, 15:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00869" HREF="msg00869.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 22 Jun 1999, 00:26 GMT
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