<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] In-Game Languages --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Sun, 4 Apr 1999 18:28:04 -0700 --> <!--X-Message-Id: 4.1.19990404113009.00a025d0#pop,darklock.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199904041600.KAA04557@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] In-Game Languages</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00007.html">Previous</a> | <a href="msg00009.html">Next</a> ] Thread: [ <a href="msg00006.html">Previous</a> | <a href="msg00009.html">Next</a> ] Index: [ <A HREF="author.html#00008">Author</A> | <A HREF="#00008">Date</A> | <A HREF="thread.html#00008">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] In-Game Languages</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] In-Game Languages</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Sun, 04 Apr 1999 11:33:45 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 10:00 AM 4/4/99 -0600, I personally witnessed Chris Gray jumping up to say: >[Eli Stevens:] > > >It works by converting each of the 26 letters of the English alphabet into > >one of the ten characters that define the language. > >Is there some linguistic basis behind needing only ten letters? I think that's primarily so someone without language skill X can't write a script to translate it into English -- thus invalidating ALL the language skills. Well, you COULD, but it wouldn't work very well. I like the idea that you can 'fake' it with a script if you're willing to accept the error margin, myself. Anything that allows you to carry certain knowledge around as a PLAYER instead of as an attribute of your character is a plus, in my book. >How does someone with the given language skill read the output? Do they >simply get the untranslated version, and others get the translated version? >Does this work for written material too? I would expect so on all the above. I adore this technique, incidentally. Applause, applause. ----- | Caliban Tiresias Darklock caliban#darklock,com | Darklock Communications <A HREF="http://www.darklock.com/">http://www.darklock.com/</A> | U L T I M A T E U N I V E R S E I S N O T D E A D | 774577496C6C6E457645727355626D4974H -=CABAL::3146=- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] In-Game Languages</A></STRONG> <UL><LI><EM>From:</EM> Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00007.html">[MUD-Dev] forward: consistency</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00009.html">Re: [MUD-Dev] In-Game Languages</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00006.html">RE: [MUD-Dev] In-Game Languages</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00009.html">Re: [MUD-Dev] In-Game Languages</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00008"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00008"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] In-Game Languages</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 04 Apr 1999, 17:48 GMT <UL> <LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Matthew D. Fuller <a href="mailto:fullermd#futuresouth,com">fullermd#futuresouth,com</a>, Mon 05 Apr 1999, 01:26 GMT <UL> <LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 07 Apr 1999, 06:10 GMT </LI> </UL> </LI> <LI><strong><A NAME="00006" HREF="msg00006.html">RE: [MUD-Dev] In-Game Languages</A></strong>, Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Mon 05 Apr 1999, 01:27 GMT </LI> <LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 05 Apr 1999, 01:28 GMT </LI> <LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 05 Apr 1999, 03:18 GMT <UL> <LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 05 Apr 1999, 17:01 GMT <UL> <LI><strong><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] In-Game Languages</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 06 Apr 1999, 16:25 GMT </LI> </UL> </LI> <LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Confined Gameworld</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 06 Apr 1999, 05:00 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>