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<H1>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 04 Jun 1999 14:46:05 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On 02:46 PM 6/4/99 +00-05, I personally witnessed Jon A. Lambert jumping up
to say:
&gt;
&gt;Many of us here are designing games, or what we hope to pass off on the 
&gt;unsuspecting user as games. &lt;grin&gt;  

I think I'm designing the latter. ;)

&gt;Why then do we take our lovingly crafted and painstakingly complex 
&gt;"games" and surrender complete control of the user interface and 
&gt;presentation to the likes of Nick Gammon, Ken Keys, Kathleen MacMahon, 
&gt;and Zugg?  

Because we want to build games, not user interfaces? I mean, I suspect
that's why the main server loop of damn near every MUD is almost identical:
we don't want to write network code, either. ;)

&gt;While I'm certain that most of these persons are very nice 
&gt;people and quite competent, just what do _they_ know about your game?  

Nick and I will probably work together on enhancing and extending
MUSHclient to be a very competent UU interface. It's good to know a client
author or two.

&gt;Does it bother anyone that the vast majority of _newcomers_ to mudding 
&gt;will be entering your world via clicking a web page link and seeing a 
&gt;badly wrapped and ill-formatted hard to read white screen with black 
&gt;letters (MS Telnet)?

That bothers me greatly, actually, BUT -- I insist on being prepared for
it. IOW, if you use that default telnet client to connect, you should be
able to play the game just as well as anyone else. 

-----
| Caliban Tiresias Darklock            caliban#darklock,com 
| Darklock Communications          <A  HREF="http://www.darklock.com/">http://www.darklock.com/</A> 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 


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<LI><STRONG><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00476" HREF="msg00476.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Fri 04 Jun 1999, 05:54 GMT
<UL>
<LI><strong><A NAME="00476" HREF="msg00476.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 04 Jun 1999, 06:17 GMT
<UL>
<LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 15:40 GMT
<UL>
<LI><strong><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 04 Jun 1999, 18:49 GMT
<UL>
<LI><strong><A NAME="00500" HREF="msg00500.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 04 Jun 1999, 21:51 GMT
</LI>
<LI><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 22:45 GMT
<LI><strong><A NAME="00512" HREF="msg00512.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 05 Jun 1999, 00:51 GMT
</LI>
<LI><strong><A NAME="00514" HREF="msg00514.html">Re: [MUD-Dev] Interface/Custom Clients</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 01:28 GMT
</LI>
</LI>
<LI><strong><A NAME="00524" HREF="msg00524.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)y</A></strong>, 
Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Sat 05 Jun 1999, 04:56 GMT
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