<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Game Economies --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Thu, 10 Jun 1999 10:28:39 -0700 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B417930210C3FF#forest,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Game Economies</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00703.html">Previous</a> | <a href="msg00705.html">Next</a> ] Thread: [ <a href="msg00829.html">Previous</a> | <a href="msg00718.html">Next</a> ] Index: [ <A HREF="author.html#00704">Author</A> | <A HREF="#00704">Date</A> | <A HREF="thread.html#00704">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Game Economies</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Game Economies</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Thu, 10 Jun 1999 12:21:34 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: Hans-Henrik Staerfeldt [<A HREF="mailto:hhs#cbs,dtu.dk">mailto:hhs#cbs,dtu.dk</A>] > Sent: Thursday, June 10, 1999 8:32 AM > To: 'mud-dev#kanga,nu' > Subject: RE: [MUD-Dev] Game Economies > > > > On Wed, 9 Jun 1999, Koster, Raph wrote: > > > > like it might be able to be correlated to a progressive > income tax. > > > > We did something like that on UO for a while--the total > quantity of gold in > > the system was tied to the total size of the playerbase, > and goods/gold on > > monsters (or issued by shops) was tied to how much remained > in the "bank" > > (eg, not in play, either on monsters or in players' hands). > > > > The system broke because players hoarded *everything*. Soon > no monsters were > > worth killing because they had no loot whatsoever, and > every shop was out of > > stock and out of cash. > > > > Did you make 'the game' passive in this balance, or did 'the game' try > harder to get at the resources if the players hoarded them? > If hoarding > caused repeated attacks on players/settlements, soon hoarded resources > would be brought 'back into the economic loop'. That was the idea, only it didn't manifest for numerous reasons, chief among them being the fact that players found/demanded secure storage where things could not be gotten at by the game by any means, including even normal time-based decay. _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00703.html">Re: [MUD-Dev] Gender and Mud Development (drifting off topic again)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00705.html">Re: [MUD-Dev] Game construction and a big mistake</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00829.html">[MUD-Dev] Different approaches?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00718.html">Re: [MUD-Dev] Game Economies</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00704"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00704"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] Game Economies</A></strong>, Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Tue 15 Jun 1999, 18:02 GMT <UL> <LI><strong><A NAME="00825" HREF="msg00825.html">Re: [MUD-Dev] Game Economies</A></strong>, Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Wed 16 Jun 1999, 04:32 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00702" HREF="msg00702.html">RE: [MUD-Dev] Game Economies</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 16:14 GMT <UL> <LI><strong><A NAME="00829" HREF="msg00829.html">[MUD-Dev] Different approaches?</A></strong>, Dani Dumitrescu <a href="mailto:recuperating#home,com">recuperating#home,com</a>, Thu 17 Jun 1999, 15:38 GMT </LI> </UL> </LI> <LI><strong><A NAME="00704" HREF="msg00704.html">RE: [MUD-Dev] Game Economies</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 17:28 GMT </LI> <LI><strong><A NAME="00718" HREF="msg00718.html">Re: [MUD-Dev] Game Economies</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Thu 10 Jun 1999, 22:18 GMT <UL> <LI><strong><A NAME="00736" HREF="msg00736.html">Re: [MUD-Dev] Game Economies</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 02:53 GMT <UL> <LI><strong><A NAME="00747" HREF="msg00747.html">Re: [MUD-Dev] Game Economies</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 06:47 GMT <UL> <LI><strong><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Game Economies</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 11 Jun 1999, 18:12 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>