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<H1>RE: [MUD-Dev] Game construction and a big mistake</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Game construction and a big mistake</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 10 Jun 1999 14:22:25 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Willowreed#aol,com [<A  HREF="mailto:Willowreed#aol,com">mailto:Willowreed#aol,com</A>]
&gt; Sent: Thursday, June 10, 1999 11:26 AM
&gt; To: mud-dev#kanga,nu
&gt; Subject: Re: [MUD-Dev] Game construction and a big mistake
&gt; 
&gt; 
&gt; Has anyone worked with a historical MOO at all? I have seen a lot of 
&gt; futuristic ones or ones based on a nether time somewhere, but 
&gt; what about say, 
&gt; the Elizabethan era? or the civil war era, or anything 
&gt; historical like that?

A category search on Mud Connector (<A  HREF="http://www.mudconnect.com">http://www.mudconnect.com</A>) turned up
several last time I looked, which was several years ago. I was looking
because Legend (<A  HREF="http://mud.sig.net">http://mud.sig.net</A>) has a historical theme and I wanted to
see what else was out there. It's not a MOO though.

-Raph


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00710" HREF="msg00710.html">Re: [MUD-Dev] Virtual worlds based on real world history</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Thu 10 Jun 1999, 19:08 GMT
<LI><strong><A NAME="00705" HREF="msg00705.html">Re: [MUD-Dev] Game construction and a big mistake</A></strong>, 
Willowreed <a href="mailto:Willowreed#aol,com">Willowreed#aol,com</a>, Thu 10 Jun 1999, 17:31 GMT
<UL>
<LI><strong><A NAME="00707" HREF="msg00707.html">Re: [MUD-Dev] Game construction and a big mistake</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 10 Jun 1999, 18:05 GMT
</LI>
<LI><strong><A NAME="00797" HREF="msg00797.html">Re: [MUD-Dev] Game construction and a big mistake</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 13 Jun 1999, 18:35 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00711" HREF="msg00711.html">RE: [MUD-Dev] Game construction and a big mistake</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 19:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00703" HREF="msg00703.html">Re: [MUD-Dev] Gender and Mud Development (drifting off topic again)</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 10 Jun 1999, 16:14 GMT
<LI><strong><A NAME="00691" HREF="msg00691.html">[MUD-Dev] Laws of Online World Design (was: realism)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 14:46 GMT
<LI><strong><A NAME="00677" HREF="msg00677.html">[MUD-Dev] Client-Server vs. Peer-to-Peer -- Implementing DIS on the Internet</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 10 Jun 1999, 05:40 GMT
<UL>
<LI><strong><A NAME="00686" HREF="msg00686.html">Re: [MUD-Dev] Client-Server vs. Peer-to-Peer -- Implementing DIS onthe Internet</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 10 Jun 1999, 07:31 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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