1999Q2/
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<H1>Re: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;, <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game Economies</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 11 Jun 1999 02:04:35 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On 10 Jun 99,, Matthew Mihaly wrote:
&gt; Also keep in mind that rarely is any significant segment of the population
&gt; interested in anything that is significantly ground-breaking (witness the
&gt; endless parade of movies with the same plots, that still make tons of
&gt; money, or the popularity of DIKU muds).
&gt; 

It has been said that there are really only 36 plots.  And everything 
else is a remake.  For instance, the original 'Star Wars' was yet another 
remake of 'Le Morte de Artur'.   

There is something that is more important than plot, characterization.  
This might relate to muds.  Where plots are goal systems/game features, 
and characterizations are user perceptions/social interactions.

I Dunno. :)


--
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<li><strong><A NAME="00767" HREF="msg00767.html">Re: [MUD-Dev] Game Economies</A></strong>
<ul compact><li><em>From:</em> Shane King &lt;thandor#donut,dhis.org&gt;</li></ul>
<li><strong><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Game Economies</A></strong>
<ul compact><li><em>From:</em> Shawn Halpenny &lt;malachai#iname,com&gt;</li></ul>
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<LI><STRONG><A NAME="00718" HREF="msg00718.html">Re: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> "Greg Munt" &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00736" HREF="msg00736.html">Re: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Different approaches?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00829" HREF="msg00829.html">[MUD-Dev] Different approaches?</A></strong>, 
Dani Dumitrescu <a href="mailto:recuperating#home,com">recuperating#home,com</a>, Thu 17 Jun 1999, 15:38 GMT
</LI>
</ul>
<LI><strong><A NAME="00704" HREF="msg00704.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 17:28 GMT
</LI>
<LI><strong><A NAME="00718" HREF="msg00718.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Thu 10 Jun 1999, 22:18 GMT
<UL>
<LI><strong><A NAME="00736" HREF="msg00736.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 02:53 GMT
<UL>
<LI><strong><A NAME="00747" HREF="msg00747.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 06:47 GMT
<UL>
<LI><strong><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Game Economies</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 11 Jun 1999, 18:12 GMT
<UL>
<LI><strong><A NAME="00774" HREF="msg00774.html">Re: [MUD-Dev] Re: Game Economies</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 11 Jun 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00786" HREF="msg00786.html">Re: [MUD-Dev] Re: Game Economies</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 12 Jun 1999, 01:09 GMT
</LI>
</UL>
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</LI>
<LI><strong><A NAME="00767" HREF="msg00767.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Shane King <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Fri 11 Jun 1999, 19:26 GMT
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