1999Q2/
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<H1>Re: [MUD-Dev] speed problems update</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] speed problems update</LI>
<LI><em>From</em>: "Quzah [softhome]" &lt;<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>&gt;</LI>
<LI><em>Date</em>: Mon, 14 Jun 1999 18:13:29 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: Matthew Mihaly &lt;diablo#best,com&gt;
To: &lt;mud-dev#kanga,nu&gt;
Sent: Monday, June 14, 1999 3:45 PM
Subject: [MUD-Dev] speed problems update


&gt; Some of you asked me to post an update to our speed problem, which, as
&gt; you'll recall, involved a serious system slowdown when we put over 128
&gt; megs of RAM in (we tried 384, and 256). After learning more than I cared
&gt; to about motherboards and RAM issues and such, it seems that the problem
&gt; likely is that our motherboard (we experimented both with an ASUS and a
&gt; Nobilius board) can only cache the first 128 megs of RAM (or something
&gt; similar). So, we will probably now try to get a better motherboard, with a
&gt; meg of L2 cache, and see if that works.

Make sure the motherboard actually makes use of all that meg of cache.
Hrm, what I'm trying to say is that my motherboard even though it has a
meg of cache, it doesn't support caching over 128 megs (or maybe it is
256, but I don't think so). Of course my mother board was one of the
first to even come out with a meg cache so it's dated :P (at least for
x86 motherboards anyway). (You run achaea right? If not, whoever runs
it needs to get original graphics for their banner on TMC so that WOTC/
TSR doesn't sue them since they are a paying mud. - correct me if I am
wrong on that, but I believe I've seen the noble looking elf and raist
on book covers or in other TSR art work before ;)

Quzah.




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00823" HREF="msg00823.html">[MUD-Dev] UM2</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Wed 16 Jun 1999, 04:31 GMT
<LI><strong><A NAME="00822" HREF="msg00822.html">[MUD-Dev] Fwd: Books on Compilers</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 15 Jun 1999, 21:38 GMT
<LI><strong><A NAME="00818" HREF="msg00818.html">[MUD-Dev] ADMIN: NoMail Subscriptions -- please reconfigure</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Tue 15 Jun 1999, 03:20 GMT
<LI><strong><A NAME="00816" HREF="msg00816.html">[MUD-Dev] speed problems update</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 14 Jun 1999, 23:14 GMT
<UL>
<LI><strong><A NAME="00817" HREF="msg00817.html">Re: [MUD-Dev] speed problems update</A></strong>, 
Quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 15 Jun 1999, 01:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00811" HREF="msg00811.html">[MUD-Dev] SAR</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 14 Jun 1999, 18:56 GMT
<LI><strong><A NAME="00804" HREF="msg00804.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 14 Jun 1999, 14:42 GMT
<UL>
<LI><strong><A NAME="00808" HREF="msg00808.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 14 Jun 1999, 16:00 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00810" HREF="msg00810.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 14 Jun 1999, 16:36 GMT
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</UL>
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</UL></BLOCKQUOTE>

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